Here are the final shots. And by "final," I mean "unfinished," not "done." Post mortem after screens:
POST MORTEM
While I could rush out a finished map before the deadline, I'd be extremely unhappy with it. Not only would I be unhappy, but I'd be
outright ashamed. This is not mapper vanity or obessiveness (though certainly both apply partially), but an issue of being realistic.
* Quality- As stated. This is the number one reason I'm dropping out. The area still requiring detail is Point B and the exterior of Point C. On the plus side, areas I've finished can be ported to another map since I'm not sending this in.
* Time Available - My paying projects are suffering by putting time into this map, and quality-issues aside, that alone is enough to kill my entry.
* Lighting - The lighting on this map is quite frankly awful. A month ago, I spent most of a week comparing lighting screenshots and doing test compiles. I "temporarily" put in the goldrush settings just so I could have some screenshots, and I never took it out.
* Prop work - If I had a dedicated modeler, this would not be a problem. Unfortunately, being mapper, modeler, and texture artist with the time constraints means I can do all of them mediocre or I can do one of them very well. Many missing props (window ornamentation, roof details, additional root clusters, etc) as well as significant texture issues on the finished ones. Again, this is not content I want to release without some additional work.
* Layout - I've never been happy with the artpass layout, and the khmer theme -- no matter how desperately I tried to shoehorn it in -- doesn't fit the layout. While khmer temples have vertical elements, they're predominately wide structures with multiple openings. It's been a struggle to get what I have to work with the layout.
SUMMARY
Though the quality of the map just isn't there, as a test of a new theme (or more accurately a variant of Egypt), it was a success. Learned much on how to properly create it in a later map.
FUTURE PLANS
For future contests, I plan to collaborate with someone else. Either as the mapper or modeler, but not both. Lesson learned. I was too ambitious to try and create and do everything myself for this.
OR... I'll go with a much more standard theme so I don't have to spend any time creating new content, but where's the freaking fun in that!?
I'll be releasing the full texture pack (30+!). After I take a break, I'll revisit my props, correct the problems, clean them up, add the missing ones, and then release those as another pack.
Meanwhile, I'm still very enamoured with the Cambodian ruins theme. I'll be creating a mirrored 5 Control Point map using this theme (or possibly KOTH). Since a ton of detailing has already been done, this will go a lot faster once I start working on it. First however... blocking in a layout I actually
like.
There's a fair chance that I'll finish the artpass version and release it for giggles. But it's no longer a high priority (or a priority at all). And it certainly won't be in time for the contest.
Been totally relieved to have killed this project off, quite frankly.
Kep