CP Artpass shin

Sep 1, 2009
573
323
What sky is that and, if i am right you have 21 days or 3 weeks to finish this
 

shin

L1: Registered
Sep 3, 2010
8
0
yes im on hollidays on august but if i go fast i can ^^
and with other sky i have windows pink :s
 

cakeman

L1: Registered
Jul 18, 2010
14
46
If you're talking about pink reflections in the windows and stuff, make sure you have some env_cubemaps and then run the buildcubemaps command. Then when that's done, reload your map with the 'map' console command. If you get an error, use mat_specular 0 before you use buildcubemaps. You can reset mat_specular to 1 after you're done. You may also need to set sv_cheats to 1.

You have some pretty nice areas, but if you're going to have large walls with one texture on it, try not to use one that repeats it's pattern so noticeably, or increase the scale of the texture. Remember also to use a different texture on your ceilings than the ones you use on your walls. I think it just looks nicer that way.
 

shin

L1: Registered
Sep 3, 2010
8
0
thank for ur help .
i change a sky for sky_well_01 and i launch the map .
i have pink reflection so i do buildcubemap and i have on eror
 

cakeman

L1: Registered
Jul 18, 2010
14
46
Like I said, make sure you have env_cubemaps placed in your level. They're like cameras that take pictures to use for reflective purposes. There should be at least one in every room and placed rather generously in your outside areas. Just put them in the middle, around eye level. Compile and load up your map. Type 'mat_specular 0' in the console and then type 'buildcubemaps'. Then type 'disconnect' and then 'map mapname'. After your map loads again, type 'mat_specular 1'. That should do it. If you're using HDR there's a few more steps but you should find any info you need with a search of the Mapping & Tutorials section of this very website.
 

Draco18s

L9: Fashionable Member
Sep 19, 2009
622
136
Wiki says:

sv_cheats 1
mat_specular 0
buildcubmaps
disconnect
mat_specular 1
mat_reloadallmaterials
sv_cheats 0

(Order might differ slightly, but that's what I have bound)

Cheats need to be on so it can save the cubemap images back into the BSP. Mat_reloadallmaterials to make sure they're being used. Recently it hasn't been helping and I've needed to quit out of TF2 and start it again before I see my cubes.
 

shin

L1: Registered
Sep 3, 2010
8
0
i do that but i have eror , when i compile map i have this eror .

*** Error: Skybox vtf files for skybox/sky_well_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_well_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_well_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_well_01 to build the default cubemap!
 

cakeman

L1: Registered
Jul 18, 2010
14
46
That error doesn't really mean anything. I get that too. You don't need the default cubemap once you've compiled your own.

If doing what Draco and I said fixed your pink reflections, then there's probably no further problem with the sky and you have nothing to worry about.
 

Draco18s

L9: Fashionable Member
Sep 19, 2009
622
136
I think the error is from some bit of code that tries to build a cubemap based on your sky texture (so you don't have pink squares), but it doesn't work for some reason.