CP Waterway (Revision 1)

NoodleCollie

Stoat fiend
aa
Jul 30, 2009
383
335
This is a map I've been working on and off on for a while; the "final" was tested at No Heroes a fair few months ago and feedback was received, hence the "Revision #1".

It's a 5-point, linear CP map with inspiration taken from the chokepoint gameplay of the highly successful CP Warpath, and takes place in the back alleys and courtyards of an industrial facility.
 
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Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
It seems very oddly detailed for a final... Looks like it's just a textured alpha, no offense. Maybe add some detail props, decorative overlays, etc? I also think that the fence above second is useless, what would it be fencing off? Move the building toward the edge if you need a reason to clip that area off.
 

NoodleCollie

Stoat fiend
aa
Jul 30, 2009
383
335
It seems very oddly detailed for a final... Looks like it's just a textured alpha, no offense. Maybe add some detail props, decorative overlays, etc? I also think that the fence above second is useless, what would it be fencing off? Move the building toward the edge if you need a reason to clip that area off.

...ah. That might be because those are old screenshots... /facepalm

I'll go take some more. :blushing: EDIT: Done.

Anyway, thanks for the fence tips. I'll have a look at that and see if I can come up with any better way of clipping.
 
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Hastur

L1: Registered
Jul 30, 2010
39
3
Looks pretty sweet. In the fifth screenshot, the line running from under the barn-type building (the one with the RED decal) to the cap point looks as though it should have traintracks on it.
 

nik

L12: Fabulous Member
Aug 14, 2009
987
564
IT AINT FINAL TILL WE TEST IT

no seriously, why not make it RC?