Compiling error

  • If you're asking a question make sure to set the thread type to be a question!

Draser

L3: Member
May 17, 2010
144
12
Does anybody know the reason why my map says this when compiling?
** Executing...
** Command: "f:\steam\steamapps\laserbman\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "f:\steam\steamapps\laserbman\team fortress 2\tf" "F:\steam\steamapps\laserbman\sourcesdk_content\tf\mapsrc\ctf_swbf2_6.vmf"

Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: f:\steam\steamapps\laserbman\team fortress 2\tf\materials
Loading F:\steam\steamapps\laserbman\sourcesdk_content\tf\mapsrc\ctf_swbf2_6.vmf
Patching WVT material: maps/ctf_swbf2_6/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/ctf_swbf2_6/brick/blendcobbletocobblesnow001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Error! Entity sky_camera in solid volume! at 0.0 0.0 0.0


** Executing...
** Command: "f:\steam\steamapps\laserbman\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "f:\steam\steamapps\laserbman\team fortress 2\tf" -fast "F:\steam\steamapps\laserbman\sourcesdk_content\tf\mapsrc\ctf_swbf2_6"

Valve Software - vvis.exe (Jul 7 2010)
fastvis = true
2 threads
reading f:\steam\steamapps\laserbman\sourcesdk_content\tf\mapsrc\ctf_swbf2_6.bsp
Error opening f:\steam\steamapps\laserbman\sourcesdk_content\tf\mapsrc\ctf_swbf2_6.bsp

** Executing...
** Command: "f:\steam\steamapps\laserbman\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "f:\steam\steamapps\laserbman\team fortress 2\tf" -noextra "F:\steam\steamapps\laserbman\sourcesdk_content\tf\mapsrc\ctf_swbf2_6"

Valve Software - vrad.exe SSE (Jul 7 2010)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[44 texlights parsed from 'lights.rad']

Loading f:\steam\steamapps\laserbman\sourcesdk_content\tf\mapsrc\ctf_swbf2_6.bsp
Error opening f:\steam\steamapps\laserbman\sourcesdk_content\tf\mapsrc\ctf_swbf2_6.bsp

** Executing...
** Command: Copy File
** Parameters: "F:\steam\steamapps\laserbman\sourcesdk_content\tf\mapsrc\ctf_swbf2_6.bsp" "f:\steam\steamapps\laserbman\team fortress 2\tf\maps\ctf_swbf2_6.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."
 

Draser

L3: Member
May 17, 2010
144
12
Yeah, that wasn't the problem. The big problem is the error that says "The system cannot find the file specified." In which case it asks me if i want to continue, and if i click yes the compilation is instantly done, and it opens tf2, but the map in't there, and no bsp is made.
If i click no. obviously the compiling process just shuts off. Its only for this map though. and im not entirely sure how you check for leaks, but i don't think i have one.

As for the camera thing. i got rid of it and it works now, but i would like to still have a 3d skybox. -.-
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
For me, I had that issue when I had my sky camera inside a brush, or there was an entity or 2 outside of the map, in the 'void'

When you go to compile, click "Do not run game" at the bottom, let it finish, when it is done, copy it to the clipboard and paste it here: http://www.interlopers.net/index.php?page=errors

This will help you determine any issues.
 

Huckle

L3: Member
May 31, 2010
149
101
Yeah, that wasn't the problem. The big problem is the error that says "The system cannot find the file specified." In which case it asks me if i want to continue, and if i click yes the compilation is instantly done, and it opens tf2, but the map in't there, and no bsp is made.
If i click no. obviously the compiling process just shuts off. Its only for this map though. and im not entirely sure how you check for leaks, but i don't think i have one.

As for the camera thing. i got rid of it and it works now, but i would like to still have a 3d skybox. -.-

The problem is actually that you have a leak (or similar error), which is causing "The system cannot find the file specified.". It's not the other way around. The vis file cannot be found because vvis is not running at all and it's not running because you have a leak, forcing vbsp to finish prematurely.

Always fix your problems from the top down, a leak will give you tons of areaportal leaks, occluder straddles etc.
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Leaks don't crash the compiler. Your sky_camera was stuck in a solid object.
 

Draser

L3: Member
May 17, 2010
144
12
Well, thats just it, i made sure that the texture i had around there was a couple hammer units away after you guys told me about the sky_camera being stuck inside a texture, and it still didn't work.

Could the fact that the same texture that was near the sky_camera, also stuck through the tools/skybox texture thing make it mess up?
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Are you sure it wasn't stuck in a brush?
 

Tapp

L10: Glamorous Member
Jan 26, 2009
776
215
Try refreshing the SDK content and running tf2, that might fix it. Otherwise, I really assumed it was a problem with your sky_camera. Go into entity report, and double-check you don't have another one you accidentally made (or left in).
 

Draser

L3: Member
May 17, 2010
144
12
Well, for now, it DOES work....but no 3d skybox, oh well. I guess ill figure out the 3D skybox thing near the end.