Rotating half a map and having the textures not break

tyler

aa
Sep 11, 2013
5,102
4,621
Look at this: http://img841.imageshack.us/img841/1401/texturer.png

For whatever reason, when I copy and flip half the map, the textures stop aligning at points like this. Sometimes it isn't a big deal (like in sand, where it is barely noticeable, or concrete) but it is here.

The two things I want to fix: textures not aligning and light not casting right on them. There is a weird seam where the light crosses one and hits the other. This might be the same issue?

Anyway, selecting everything and aligning it properly doesn't work, and aligning one of it to the left and the other to the right doesn't work, and aligning everything to the center doesn't work. Is there a trick I am missing?
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,670
Probably because you used texture lock to preserve the alignment on everything, which is good, except if you have a mirror joint like this. To fix all the joints along the mirroring seam you'll probably need to select one side, then alt+rightclick the other side. Doing this exactly aligns the edges of the two (even around corners and stuff). You may have to repeat this down the wall until you reach a corner or other "natural" break.

The lighting should fix itself after that, since the lightmaps will be aligned as well.
 

honeymustard

L9: Fashionable Member
Oct 26, 2009
698
573
Well it's going to happen, think about it logically. You'll have to manually align them (alt + right click faces).

knew I was going to get beaten
 

tyler

aa
Sep 11, 2013
5,102
4,621
Thanks dudes! That is exactly what I needed to do.
 
Last edited by a moderator:

Confidence Man

L1: Registered
Jun 26, 2009
47
6
It's just a different way to align a texture relative to the brush face. If you've flipped a brush the texture will stay the way it is relative to the brush face, and become out of sync with the world.

If you open up the face editor (Ctrl +A) there are two boxes, one for Face and one for World. See which box is ticked with the two textures that don't match up right.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
It's just a different way to align a texture relative to the brush face. If you've flipped a brush the texture will stay the way it is relative to the brush face, and become out of sync with the world.

If you open up the face editor (Ctrl +A) there are two boxes, one for Face and one for World. See which box is ticked with the two textures that don't match up right.

Shift-a. Ctrl-a evens out all the Hammer views.