Does anyone have a list of all the props in TF2?

XFunc_CaRteR

L5: Dapper Member
May 14, 2009
248
17
...Preferably with "forcetextureshadow" before each prop name?

As in, so I can use it for my custom .rad file...?

...Because I'm getting tired of having to input a new prop name into my custom .rad file almost every time I had a new prop to my map.
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
You don't need to add each one, only the ones with textures you want to have shadows. Adding every single one will make your map unnecessarily large and will take ages to compile.
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,670
The shadowing order is: bounding box (if no collision mesh, this is why mine tracks have bad shadows), collision mesh if there is one (nothing else needs to be done), per-polygon shadowing if you use staticproppolys, per-pixel alpha channel shadowing if you use forcetextureshadows (obviously requires per-poly to begin with).