- May 18, 2010
- 38
- 0
yo, so finally I've got an ok, playable map (my first, serious project). I try building my cube maps, I have env_cubemap entities to. but i end up getting errors like this:
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_harvest_night_01rt)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_harvest_night_01bk)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_harvest_night_01lf)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_harvest_night_01ft)
Redownloading all lightmaps
] buildcubemaps
Current mod isn't in a subdirectory of "game"!
bounce: 1/1 sample: 1/5
bounce: 1/1 sample: 2/5
bounce: 1/1 sample: 3/5
bounce: 1/1 sample: 4/5
bounce: 1/1 sample: 5/5
*** Error: Skybox vtf files for sky_harvest_night_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file sky_harvest_night_01 to build the default cubemap!
and it keeps the dreaded checkerboard textures. i guess somethings wrong with the skyboxes vtf? pics can be provided.
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_harvest_night_01rt)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_harvest_night_01bk)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_harvest_night_01lf)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_harvest_night_01ft)
Redownloading all lightmaps
] buildcubemaps
Current mod isn't in a subdirectory of "game"!
bounce: 1/1 sample: 1/5
bounce: 1/1 sample: 2/5
bounce: 1/1 sample: 3/5
bounce: 1/1 sample: 4/5
bounce: 1/1 sample: 5/5
*** Error: Skybox vtf files for sky_harvest_night_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file sky_harvest_night_01 to build the default cubemap!
and it keeps the dreaded checkerboard textures. i guess somethings wrong with the skyboxes vtf? pics can be provided.