Cloud Forest

LeSwordfish

semi-trained quasi-professional
aa
Aug 8, 2010
4,102
6,597
This is the first stage of my two-stage payload race map, Cloud forest. Its currently dev textured, and with none but important props placed. It seems to entirely work gameplay-wise.

Cloud forest uses a variety of different routes to encourage flanking and alternatives, with dangerous walkways, one-way doors, dropdowns and crouch-only routes to get around opposing defences. the two opposing sniper balconies are very close, meaning that at the narrower center of the map, teams will be battling for the valuable height advantage. Well, theoretically.

EDIT: Nodraw and func_detail optimised.
 

Draser

L3: Member
May 17, 2010
144
12
it should explode when it gets to the end, after all, it IS a bomb XD
 

eddyhartzz

L2: Junior Member
Jul 19, 2010
52
2
it looks good, can tell its gonna look good, ill have a go at playing it in a bit if you wantt :)

peacee x
 

Pc_Madness

L4: Comfortable Member
Aug 31, 2009
164
51
I think it was just scale really, very short, very cramped. It could use another section in the middle as well, the track length was quite short.

Oh and there was an unclipped area in Red spawn that allowed you to get up to the pile of wood in a balcony, I think you saw me up there.