cp_pressure - 3stages

Vander

L8: Fancy Shmancy Member
Feb 16, 2008
506
215
Yeah Red, you've recently been a dick. Straighten up and fly right! We miss the old Red!

[on topic]Map looks pretty cool Sniper. Looking forward to giving it a run-through.[/on topic]

@ Vile: Trees on rock stacks FTW!
 

R3dRuM

L6: Sharp Member
Feb 13, 2008
303
19
Ok, i guess, ill stop with the rude comments.

Can you guys show me how i was with the "old" red, i dont even remember a time when i was nice to someone and there map or work. I thought i was always rude and always unrespected and a total dick.

I guess thats bad.
 

Vander

L8: Fancy Shmancy Member
Feb 16, 2008
506
215
03-17-2008, 05:54 PM #4
R3dRuM
"Looks pretty good, i love the water color, nice carribean blue , you also need a 3d skybox to make it look better but keep up the good work."
__________________

Pulled from the Pirate Island [WIP] thread. Non-dick FTW!
 

R3dRuM

L6: Sharp Member
Feb 13, 2008
303
19
Ok, you see, im honest, nothing i say is a lie or a flame. Its honest to god honesty.

When i said that valley looks like poo, i was saying that, because it does, i guess the honesty just kills me.

When i said the water was nice, because it was!

Mabey its just the amount of quality maps these days or too many maps are going out of the tf2 style.

So, from now on, im going to lie to each horrible map i see and say that they look good and nothing should be changed or fixed...

Most of the time i give criticism, some of the time i don't, because i either believe that this map has no chance in making it to beta or alpha or the map author will NOT listen to me whatever i say or do, because he/she doesn't follow style and is not open minded or something similar.
 

Vander

L8: Fancy Shmancy Member
Feb 16, 2008
506
215
It's not what you say. Criticism is something any self-respecting mapper wants. It's HOW you say it.
 

Ace

L3: Member
Feb 15, 2008
112
9
I agree with Vander, although I would still prefer harsh critisism and be given a fixable problem than being told it was perfect when in fact it's crap.

P.S. I like the tree :)
 

R3dRuM

L6: Sharp Member
Feb 13, 2008
303
19
Do you think necro and his "valley" map actually considered changing the style to tf2 after 3/4 of the regular community wanted it tf2? NO HE DIDN'T, thats why i don't care about those people and there maps, and thats why i don't criticize and just say honest to god, it looks like poo.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Ok this isn't the place any more. If you want to discuss it further make a new thread in off topic.

Any discussion that isnt directly related to snipergen's map - End it or take it elsewhere
 

MrAlBobo

L13: Stunning Member
Feb 20, 2008
1,059
219
3/4 of the community <_< pesh
I saw 3 people bitching about theme, and the rest either saying it looks good, or tentatively agreeing with the 3 in that the textures should be a bit more "tf2 like".
And who knows that hes not intending to change it up, its not final release, and he seems to be working on gameplay issues, which seem far more important. And really...I don't think there is a faster way to lose an argument then by saying "it looks like poo".
Granted, I have yet to try the map, perhaps it does look like crap, but who cares, its the gameplay that matters.


EDIT: thanks...post that right before I finish my post...meh, id prefer if you don't delete it
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
Lower th size of that Cliffe texture, or make a custom one at 2x resolution.

Also what's that on the really tall rock in the skybox? ;p

Looking good.

The cliff texture is exactly the same as badlands in scale, so I don't see the problem here? :confused1:
Yes again, its the badlands skybox with some stuff adjusted but it's still shamelessly stolen :sleep: BUT I wil have a more awesme skybox after gameplay is done ^^

Than about the ranting, wrong topic guys :p
 

TotalMark

L6: Sharp Member
Feb 13, 2008
331
78
From what you've shown us, it looks very much like an official map.

The next step is how well it plays, but knowing you, it shouldn't have any problems in that department.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
The cliffe overlay does look slightly poorer than perhaps it should, snipergen are you taking screenshots with your gfx ramped up to max? that might be why it doesn't look so good if you didnt.
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
I always play on low... yeah screens are medium I think, its because I hate long waiting times and gameplay > visuals when I play.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Well there you go, the cliffe overlay will appear fine on any machine running full gfx.
 

Chicky

L1: Registered
May 13, 2008
18
3
I can't really visualize your layout from just the two photos - sorry. :/ Guess I'm more of a "run through the map" type of girl. Do you have the map running somewhere that I can hop in and run around and get an idea of what you're building?

The one thing I will say is that any map that is a 6 point - three area - dustbowl style map is a HUGE plus in my book. It's by far the most popular game play on my server. Even gravelpit doesn't hold a crowd anymore. BUT - Dustbowl - castle - corporation - all yank the players in.

And finally, your screenshots look like pyro/engineer hell. One thing I've noticed about mappers is that they most often make maps that play well for some classes, but rarely make maps that play well for all classes. The long narrow hallway (remember, this is assuming that I'm visualizing at least remotedly close to what you've actually created) means that soldiers will destroy any engineer building before they even get in range for it to lock on to them and that pyros have a long way to go to actually be able to set someone on fire. So demos and soldiers will have a hayday while other classes will get frustrated.

Your images kind of remind me of the area between the last two points on goldrush. Seems like players push fairly fast to the area just before the last point and then there's a whole lot of bloodshed. :eek:
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
Hi chicky thanks for that usefull post! Well I've uploaded the alpha2 version here, but it's only the first stage and half is dev textured.
About engi and pyros, I might have to see how it turns out for the pyros, but I assure you there are some uber sentry spots if you ask me (although when I get shot by a sentry I take it down the 2nd time so there is never an uber sentry spot ^^)

My goal for the spot on the image is that its a small area to defend but enemys flow from 2 directions and yes, there should be heavy fights around it, I'm really happy with the 2nd control point, and I reworked the first so that will have to prove itself now in the playtests and on gameday (if I can make it)

Make some demo's for me people
;)