Introduce myself? Me? :blush:

MacNetron

L5: Dapper Member
Dec 12, 2007
203
47
Wow, a dedicated thread for new users to introduce themselfs. I almost have to blush :)
Most important thing I have to say at this moment is to myself: Go to bed! You have to work tomorrow... well, almost today already...

Anyway, as complete n00b to making maps at TF2 (or better: source), I'll probably ask some stupid questions the couple of weeks.
Had some experience with the old UnrealEd, but this appears to be modelling the other way around. Should be interesting :)
 

drp

aa
Oct 25, 2007
2,273
2,628
Wow, a dedicated thread for new users to introduce themselfs. I almost have to blush :)
Most important thing I have to say at this moment is to myself: Go to bed! You have to work tomorrow... well, almost today already...

Anyway, as complete n00b to making maps at TF2 (or better: source), I'll probably ask some stupid questions the couple of weeks.
Had some experience with the old UnrealEd, but this appears to be modelling the other way around. Should be interesting :)

welcome to the community. make yourself at home and ask away. oh, and Immortal bites so watch out. :wavey:
 

Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228
Snipergen is just upset b/c I randomly poke people in the chatroom :) In any case, you've come to the right place. There's a ton of good stuff in the tutorial section, and I put up some of my favorite tutorial links on the group's Steam page. Glad to have you with us!
 

Dox

L8: Fancy Shmancy Member
Oct 26, 2007
588
62
Had some experience with the old UnrealEd, but this appears to be modelling the other way around.

UnrealEd was great. movers were very intuitive to make.
Hammer is more intuitive as far as brushwork IMO. its like lego blocks compared to UnrealEd is like carving.
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
im gonna learn myself unreal ed in a few weeks, have to keep up with the big guys.