artpass_aboojumsnark

CP artpass_aboojumsnark 2015-08-30

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
It's not as polished off as I would have liked, but I did what I could in the time I had available.

Features:
Shiny glowing nuclear reactor hidden inside an old coal plant!
Pine trees contrasted with a red rock desert!
Wooden stairs that sound like wood!
Metal stairs that sound like metal!
Clever uses of existing props!
And more!

Development Video!

Pictures:






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9/15 hustlehustle workwork. more pictures.

8/27
New pictures. So much for going fast, but here is a little of what I've done.

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I figured it was time I post and start publicly documenting even though I don't have much done yet. Finally got my environment and building themes figured out, so now work should progress faster.

I'm still toying with making/editing a custom sky, and I'll be modeling the reactor pieces over time.

The building at B is by no means final, I just needed to do some material testing/choosing.
 
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Feb 17, 2009
1,165
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I jizzed a bit when I read this ''artpass_aboojumsnark''
Currently there is nothing much to say about those screens. But hopefully something from A Boojum Snark will be great. :)
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
I can't wrap my head around what's going on at C.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
A light texture?

Particle effects would be too sprite'y considering what a reactor's 'glowing rods' actually are. At least a particle effect on it's own that is.

You gonna stick with white or go with a cliché green?
 
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A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
it's just a "brush based sprite" and HDR currently.

They will be near white, but I'll be adding some roaming pulses of a very small tint. Haven't decided what color yet, but it needs to be mild so as to not clash with the Cherenkov blue.
 

Mould

L2: Junior Member
Apr 9, 2010
52
3
Damnit, I was gonna look into a nuclear theme.

Good luck, looks great so far.
 
Nov 14, 2009
1,257
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My only issue with this is that the point is RED's last point, and the reactor is BLU. Same issue with my map, since blue looks so much better than red for just about any kind of lighting.