Surveillance

Aug 10, 2009
1,240
399
Wow that looks pretty sweet! I love how much vertical space there is :O

I will say this though: one of the key factors I have found for vertical space is ensuring that there are plenty of ways up and down, and unfortunately here I only see a few. Adding a few more paths from level to level (3 is good, 2 is ok, but make sure those paths aren't chokey if there are only two of them!).It sucks for a player to feel like they fell into a deathpit in the map, and that they have to escape ASAP.
 

FiLi

L4: Comfortable Member
Nov 14, 2009
195
102
Wow that looks pretty sweet! I love how much vertical space there is :O

I will say this though: one of the key factors I have found for vertical space is ensuring that there are plenty of ways up and down, and unfortunately here I only see a few. Adding a few more paths from level to level (3 is good, 2 is ok, but make sure those paths aren't chokey if there are only two of them!).It sucks for a player to feel like they fell into a deathpit in the map, and that they have to escape ASAP.

I'll keep that in mind. Testing today too
 

Terwonick

L6: Sharp Member
Aug 25, 2010
278
190
Could you please add a description, nothing too heavy. just stuff like this: setting, game type, why it's called what it's called. simple stuff really
 

Mr.Late

L7: Fancy Member
Nov 27, 2009
408
157
Hmm, it was okay, but it isn't really fun to fight in corridors. Heavys were OP here. But I like the idea of having multiple "levels".

Make it feels less "corridor" :d
 

FiLi

L4: Comfortable Member
Nov 14, 2009
195
102
Hmm, it was okay, but it isn't really fun to fight in corridors. Heavys were OP here. But I like the idea of having multiple "levels".

Make it feels less "corridor" :d

Yea I missed the test, gonna have to see the demo. I will open it up more next version
 

LeSwordfish

semi-trained quasi-professional
aa
Aug 8, 2010
4,102
6,597
the corridors were too narrow. Also, i'd have liked some more view of what was going on in the center. The doors felt off, but i'm just an arena noob. though i would have liked some mid-level acess to the room. You have the potential for an awesome layered battle here, but the closed doors split it into a fight at the top, where you cant see things because of the curve, and a battle at the bottom. The bottom and the lower level are cool though.

Also, the arched walkway felt odd to me. like i was in a flying trench or something, maybe it would be better flattened out, or with a barrier like the lower level.