Invisible Model problem

bunivasal

L1: Registered
Aug 25, 2010
9
0
I'm trying to build a CTF map featuring a truck stuffed full of intel briefcases. I used a playerclip brush to prevent people getting caught on the truck's geometry, then filled the bed with prop_static briefcases.

The briefcases, however, don't load when I run the map, and it warns me that they can't be prop_static or prop_detail. Apparently it has to be $staticprop but I don't know what that is and the Valve Dev wiki doesn't offer any clues.

Additionally, I want to add a vending machine with a small halloween health kit in front of it... but I don't know how to do that either.
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,670
The briefcases have to be made prop_dynamic because the model wasn't compiled with the $staticprop parameter.
The better way though would be to use models/props_spytech/suitcase.mdl because it can be a static prop, and it's higher res. It was basically made for using as decoration, the only thing is it has no neutral skin.

Health kits have a model parameter. Browse to the halloween model you want and that's it.
 

bunivasal

L1: Registered
Aug 25, 2010
9
0
Is there any way to permanently group several objects together, so that once I've constructed the truck/intel pile/cap zone I won't have to redo it every time I want to move the truck to a new location?

Or would I have to make it a prefab?
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
select them all, right click GROUP.