arena_swbf2_deathstar

Do you think this map could work?


  • Total voters
    40

Draser

L3: Member
May 17, 2010
144
12
Now that it works i would like to play-test it sometime, any hosts volunteering? (or if you know of someone who will)

What do u think of our work so far?
 
Last edited:

red_flame586

L420: High Member
Apr 19, 2009
437
122
To make lasers, follow this tutorial, I think it works for tf2 as well as cs:s.

Use packrat or similar program to pack textures for your map so others can use it

Also, because TF2 and SWBF2 are two completly different games, with two completly differnet play styles, I don't know how well this map will work, If you are making it as a direct copy from BF2 to TF2 then it probably will be a bit big.
 

Pc_Madness

L4: Comfortable Member
Aug 31, 2009
164
51
Please use the normal orange dev texture (or just use the white one). I can barely see whats going on in your map.
 

Draser

L3: Member
May 17, 2010
144
12
Please use the normal orange dev texture (or just use the white one). I can barely see whats going on in your map.

lol, sry, i just needed some texture to do the walls with, and i chose the one with the person/jump heighth because it helped keep things to the right proportions.

Also, for the lasers...Im looking for a way to make the laser origin move in a circular fashion while the laser end stays in the same spot...if that helps to describe what im looking to do
 

Ost

L2: Junior Member
Jun 26, 2009
61
32
Don't just make it a direct port. Take cues from the map in SWBF2, but adapt it somewhat for the TF2 play style. Work with height advantages for soldiers and demomen, and rework the straight, narrow hallways.

Also, for screenshots: Use "Shaded textured polygons" in the 3D viewport, or compile the map with lights and take screenshots ingame.
 

Draser

L3: Member
May 17, 2010
144
12
i think instead of screenshots ill do a video, whats a good free software to record in tf2?
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
You can use the source recorder that comes with TF2. You'll need to edit outside of it, but it works really well.

To record the demo portion:
1: Get in a game that uses the Source engine.
2: Turn your graphics down, not bottom level, but down a little bit, this insures you will get the best quality *
2: Do whatever you need to do to get the scene ready, maybe you don't need to do anything, maybe you need to set up some props or whatever.
3: Type in the console "record game1" **
4: Record the action that you need
5: Type in "stop" in console

To Record the movie:
1: Go to Options>Video and change the display mode to "Show in a window". The other one besides fullscreen. Whatever resolution you want, although I haven't tried setting the resolution higher than my screen resolution.

2: Type in host_framerate 30.

3: Before playback of the demo, type in "startmovie moviename avi" Yep, you add a space and the letters "avi" after your moviename.

4: Wait

5: A little box will pop up, asking you which kind of codec you want to use. If you are using Sony Vegas (or Premiere? Haven't tried yet) then click on Microsoft MPEG-4 V3. If you are using anything else, go with Xvid.

6: Movie is being recorded. After the demo finishes, just type endmovie in the console.
 

combine

L3: Member
Apr 21, 2010
106
9
If you need any help,I would be glad to help you. :D I can only do stuff in hammer.I can make the trash room. :) If you want to contact me for help add me on your friends list on steam.Or anything else,I could create anything for this map. :D
 

Draser

L3: Member
May 17, 2010
144
12
Pics

If you need any help,I would be glad to help you. :D I can only do stuff in hammer.I can make the trash room. :) If you want to contact me for help add me on your friends list on steam.Or anything else,I could create anything for this map. :D

That would be GREAT! i have some pictures of the textures i need (quite a few, but all are somewhat similar)
http://s420.photobucket.com/albums/pp289/laserbman/

those are the pics....if you can get some textures from that (or create your own that fits that style, that'd be good :D )
 

combine

L3: Member
Apr 21, 2010
106
9
That would be GREAT! i have some pictures of the textures i need (quite a few, but all are somewhat similar)
http://s420.photobucket.com/albums/pp289/laserbman/

those are the pics....if you can get some textures from that (or create your own that fits that style, that'd be good :D )

I can't exacly create textures,but if you have a good pic of it then i will play with photoshop,My url is https://steamcommunity.com/id/cobine oh and i can not see those pics.Give me the vmf of the map.I may be able to have some fun with the laser. :cool1:
 

Draser

L3: Member
May 17, 2010
144
12
I can't exacly create textures,but if you have a good pic of it then i will play with photoshop,My url is https://steamcommunity.com/id/cobine oh and i can not see those pics.Give me the vmf of the map.I may be able to have some fun with the laser. :cool1:

Hmmm, I can send you the laser room (i don't really particularly want to send the entire VMF because im afraid somebody might steal my work)(Its not much work....but its still mine :D)

And like i said, i could just copy the actual laser portion out onto a separate vmf for you to work on if you'd like..

Im sry if this seems too paranoid, its just for security and stuff that im doing this. If you could actually show me some of your previous work, and what kind of stuff you can do (nothing more than pics required) , i might be persuaded to let you borrow the whole vmf :)
 
Last edited:

combine

L3: Member
Apr 21, 2010
106
9
Would this image work for a texture?
Just an alpha.
 

Boylee

pew pew pew
aa
Apr 29, 2008
1,068
709
Hmmm this could be interesting. I have to agree the post on the last page that said don't make a straight port. Personally I think this would wrk best if you didn't try to emulate the original layout and textures but instead took cues from the layout and completely redesign the theme. A bad-ass space station map in TF2 would be great, but not one with ported star wars textures, it needs it's own TF2 space texture set.
 

Draser

L3: Member
May 17, 2010
144
12
...A bad-ass space station map in TF2 would be great, but not one with ported star wars textures, it needs it's own TF2 space texture set.

I am absolutely horrible at texturing my maps....i can do the layout and stuff decently, but i can never get the textures right.
 

Tapp

L10: Glamorous Member
Jan 26, 2009
776
215
A big warning here: You aren't going to get too much cooperation from texturers and modellers with your current direction. People aren't interested in making stuff for your map if it can't fit into any other tf2 maps. Don't remake another game, that's boring. Take a good look at star wars, take plenty of references, then make something original that fits tf2. I'd help you wherever I can, but you need to appropriate this theme into tf2. Take a look at some of the space maps popping up, and as much as it betrays your vision, people shouldn't open up your map and say "oh, this map's from star wars battlefront 2" but instead say "this map reminds me of star wars, but it's good in its own right".

And that also means you should probably stop importing props and textures from swbf2, or asking people to remake them.
 
Last edited: