Im trying to light an area with some fluorescent strip lights, and of course using the conical type lighting entities looks stupid. In cp_badlands and other maps, vlave used func_illusionaries to make lights for the strip lights, but it doesnt seem to work for me. Apparently Im supposed to use func_brushes for this now, but i cant find any guide on how, apart from very short ones that say "one side a light texture, never solid and dont render turned on" but that doesnt seem to work for me.
can someone tell me the proper way of making strip lights with func_brush?
can someone tell me the proper way of making strip lights with func_brush?