Source Modding Community SDK Petition

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Yeah spamming them with the same request was never likely to engender a favourable reaction.

Why not? How do you think Steel became official?
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
It's a lot harder to overlook 50 e-mails on the same subject as opposed to 1 e-mail.
 

windlab

L1: Registered
Aug 24, 2010
5
1
BoyLee said:
Fair enough, in which case why not compile a feedback and requests dossier? I wasn't trying to take a shit on your parade, I think it was the word 'petition' that sparked the rant. I would seriously recommend removing the word petition from this project as so many people instantly see it and go "ugh, not another internet petition."
The problem is the VDC feedback category already exists for that purpose, so we'd be limited to saying "Here's a list of bugs and feature requests, have a look at them plz".

I understand your concern about potential negative connotations with the word petition, a few other people have also mentioned it, so it will be discussed.
 

Hastur

L1: Registered
Jul 30, 2010
39
3
I have yet to run into a SDK-breaking update that I can't fix by hand. And I'm a complete idiot when it comes to coding.

Seriously, fixing the SDK is half the fun of it, at least for me.
 

duton1

L1: Registered
Aug 22, 2010
14
4
I don't think they'd be willing to upgrade it unless they made ti cost money, Why would they devote their time and energy into something that is going to get them zero cash in the end? So if this were to happen they'd probably end up Calling it SDK Pro or something and charge you 30 bucks for it.
 

Dr. Spud

Grossly Incandescent
aa
Mar 23, 2009
880
855
The problem is you're not formatting this thing as, "the source SDK needs new features."

You're instead trying to explain to Valve that one of the best development tools in the industry is drastically and significantly worse than industry standards. I really don't see how they could take that seriously. You've probably just been using Source so much and know about so many of its problems that you just can't see the forest for the trees.

It's like trying to write a petition to Autodesk saying, "Oh Maya has so many bugs and it can crash 100 ways and it doesn't have this this and this feature and oh god it's so inefficient and nobody wants to use it."
 

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
816
I actualy think that the valve sdk is good because it can run on lower end pc's (TF2 itself cant but thats a diffirent reason). Thats the strong part. I know that some engines can show stuff at a much higher quality but i also noticed that usualy those games end up being the same. The source engine can do alot but tf2 is pushing it to its limits. Thats the part valve needs to fix.

The source engine is harder to use but thats what makes it powerfull. if it would have been easy to make the result will be alot more maps but all of lower quality or bad fps. I rather see quality instead of quantity.

The thing the source engine needs is dx11 support, a higher dynamics limit which is split for players, bots and other AI stuff and maps where ofcourse the maps get the highest limit (maybe even unlimited). Further it should be possible to manualy set an entity to be forced server side or local.

The reason why source sdk is falling behind is because game developers allways seem to go for the engine that looks best no matter how bad it runs. Modern warfare 2 is an example of bad gameplay but good graphics. Sadly its that most people lack a brain that goes for gameplay instead of graphics. they waste money on a $60 game that plays bad while they could get 10x better gameplay for 1/3 of the price. Those developers of high graphics basicly couse more money in development for that engine.
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,670
Hammer doesn't have a facebook or mp3 plugin, and therefore, I am angry.
twitter for hammer or I quit mapping.


A Boojum Snark Made a 512x16x128 brush

A Boojum Snark Placed a prop_static

A Boojum Snark Shifted metal/wall011 +8 units on the U axis

A Boojum Snark Shifted metal/wall011 +8 units on the U axis

A Boojum Snark Shifted metal/wall011 +8 units on the U axis

A Boojum Snark Shifted metal/wall011 +8 units on the U axis

A Boojum Snark Changed env_beam's renderamt from 100 to 197