koth_fortress

Hastur

L1: Registered
Jul 30, 2010
39
3
's alright if the DL link for the map is a .7z file, right? It's about a third of the size of the uncompressed map ::p:

Anyway, I present for your playing pleasure: koth_fortress! It's a king of the hill map inside a building, vaguely reminiscent of Turbine...

Five seconds after the point is captured, the adjacent wall with the opposing team's colors retracts into the floor, giving them a batter chance at capping the point back. The capture point timer is set at 4 minutes, instead of the usual three. Not sure why it is, though. I joust thought it might be a good addition to make koth games a little bit longer ;)

Rate, comment, do TF2-related st00f. It probably needs improvement (especially in the lighting department)
 

Terwonick

L6: Sharp Member
Aug 25, 2010
278
190
the lighting looks good, though it doesn't make me think of Turbine.
Personally koth makes me think of speed rounds, but I'll have to play before I judge.
the one thing I don't like about it is all the pipes, I can understand why you put them in, but not where (they just remind me of the original half-life (a lot))
 

Hastur

L1: Registered
Jul 30, 2010
39
3
By point area do you mean the capture zone itself or the whole area surrounding the point (the two platforms on either side and the descending walls)

I'm going to add in a roof to the point (a bit like the Harvest roof in terms of mechanics)