I've been designing a CTF map for some time, although I only recently set to work actually designing it in Hammer. It consists of two bases across a small body of water from one another, with a flooded tunnel system granting two "back doors" to the base and away from the jaundiced eyes of battlement-to-battlement sniper feuds.
However, there's an extra caveat to this map: both teams are armed with a bomb cart and track and a final terminus at the wall of the intel room for the opposing team. The idea here is that the presence of the bomb track brings Engineers forward in their defense; instead of building on top of the intel they have to defend their whole base lest the attacking team drop a bomb on the side of their building and weaken the whole of their defense.
Obviously, I'm a new mapmaker. I've never made a regular CTF map, much less CTF/PLR hybrid. So I need to get a good idea of the dimensions of a good CTF map before I try cramming a payload in there.
And if, once the payload be crammed, whether I've made the act of getting the bomb to the final terminus and blowing a hole in the enemy defense is accessible without requiring a whole lockdown by the defending team.
I'm still in pre-alpha, so I've only built one side of the map (to be mirrored later), the geometry is rough and the carpet is ugly, but I'm wondering if it would make a good CTF map, and eventually, a good PLR map as well. I'll load some screens tomorrow, but until then, what do you guys think of the concept? Has it already been done before?
However, there's an extra caveat to this map: both teams are armed with a bomb cart and track and a final terminus at the wall of the intel room for the opposing team. The idea here is that the presence of the bomb track brings Engineers forward in their defense; instead of building on top of the intel they have to defend their whole base lest the attacking team drop a bomb on the side of their building and weaken the whole of their defense.
Obviously, I'm a new mapmaker. I've never made a regular CTF map, much less CTF/PLR hybrid. So I need to get a good idea of the dimensions of a good CTF map before I try cramming a payload in there.
And if, once the payload be crammed, whether I've made the act of getting the bomb to the final terminus and blowing a hole in the enemy defense is accessible without requiring a whole lockdown by the defending team.
I'm still in pre-alpha, so I've only built one side of the map (to be mirrored later), the geometry is rough and the carpet is ugly, but I'm wondering if it would make a good CTF map, and eventually, a good PLR map as well. I'll load some screens tomorrow, but until then, what do you guys think of the concept? Has it already been done before?