CTF_Smallfort (BETA version)

Cdsand

L2: Junior Member
Oct 25, 2007
75
1
This thread is obsolete. Look for cp_camp_crossover in finished maps.
 
J

JizzardKing

Looks really good cdsand, I hope you get it playtested soon.

Let us know how it plays.
 

Jao

L1: Registered
Oct 25, 2007
44
13
I tested yesterday when you posted the link in the chatroom and it's a very great first attempt in my opinion! As its name say it, it's a small map! Personally, I wouldn't play it with 23 others players because of its size but a 6 on 6 could be awesome! You get the mood and the style of the TF2 universe, you just need some optimization here and there ! ;)
 

drp

aa
Oct 25, 2007
2,273
2,628
Wow that maps looks awesome. It could be a cool skirmish map between 2 small teams.
 

Cdsand

L2: Junior Member
Oct 25, 2007
75
1
The final is optimized further. I wont release it until the new SDK comes out and I get this beta tested.
 

Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228
Just played through it, and I second the other posts, very good work :) Just 3 real problems I noticed. One, the water has purple checkers. Two, in the Blu flag room there's a gray box in the corner that seems really out of place. And also in the Blu flag room, the cabinet isn't against the wall, there's a huge gap. All points considered though, very nicely done. Are the hills in the backround part of the skybox, or did you add those manually?
 

Cdsand

L2: Junior Member
Oct 25, 2007
75
1
All of those problems you stated (are/are going to be) fixed in the final. And I used my own displacement for the hills.