- Feb 7, 2009
- 888
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windlab said:After Pi Mu Rho's article SDK – Soul Destroying Kit?, A Steam group was started for the purposes of uniting a disparate community under one cause: SDK Improvement Group, or SDKIG.
There are already many well-written posts describing the problems that are faced when modding for the Source engine in the news thread, so I'll simply attempt to summarise and collate them here.
This is not the first time these criticisms have been leveled against the Source SDK, but is AFAIK the first effort to get something done about them.
Outline:
Valve's SDK tools have fallen behind industry standards, specifically in ease of use as compared to those of Crytek, Unreal, etc.
Source engine modders live in fear of an SDK update which will either break the mod they are working on, or the tools they use
The chief attraction of the Source SDK to modders are not the tools contained, but the potential audience which can be reached
We request:
An acknowledgement of the issues prompting this petition
A commitment to improve the SDK workflow, and the usability of the SDK tools
Greater transparency regarding the SDK release schedule and potential to break mods or Hammer installations
The man tasked with working with community do just that - have a blog, explain what he is doing, respond to comments
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Your participation is essential in gaining critical mass and recognition, here's what you can do:
- Join the steam group!
- Invite your friends, link to this thread
- Email Mike Durand (mdurand@valvesoftware.com), the man tasked with packaging and releasing the SDK, and its usability
Please comment with suggestions, amendments, and I will modify this accordingly.
I can be PM'd on this forum, or contacted via my Steam profile.
http://www.interlopers.net/forum/viewtopic.php?f=22&t=33491