Spy Story, A TR Map with some Story

danisson

L1: Registered
Oct 31, 2009
38
1
Hello TF2Maps.net
This is my first public project.
If you still remember I made a Thread about my project on a TF2 SP Campaing, But it was about the Heavy and I made some progress but a day I said "F**k this sh**" and started another one with some gameplay changes :)
It have some "Quest" System that I was thinking with entities...
Just Download the Alpha and take a look, I will post more about the project and the progress
Now I'm thinking in a Achievement System again with entities and some system that saves your progress.
Visit my Dev Blog
PS: I selected CP because it uses some CP script and well i hadn't a lot of choses
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Ginger

L4: Comfortable Member
Jun 29, 2010
151
56
I'm not dl'ing anything without screenies :D But sounds good,
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
I will play after some screens. I have high hopes for this.
 
Sep 12, 2008
1,272
1,141
Haha that looks kinda neat! Would be really cool if it was nicely detailed and with some cool theme and special tricks to do (some jumps etc).
 
Mar 23, 2010
1,872
1,696
wow. good work. needs lighting though. its fullbright!
 

danisson

L1: Registered
Oct 31, 2009
38
1
Haha that looks kinda neat! Would be really cool if it was nicely detailed and with some cool theme and special tricks to do (some jumps etc).
Thanks for the feedback :D
Well, I'm now thinking in more quests using the abilities of the Spy and some story oriented like Blutarch Mann calling you for a special service (like in the Loose Canon comic)
And about the theme I'm thinking in Snow or Alpine
wow. good work. needs lighting though. its fullbright!
Yeah, It is because the map isn't a Alpha or a Beta, Just... Let say it is a tech demo :D
 

lucky

¯\_(ツ)_/¯
May 25, 2009
583
145
..something that says that you made a achievement and you will earn a model in your house
And now the entire map have lights, fullbright no more!

Oh that's a nice idea! You can use props and func_brushes, and just have them start disabled, enabling them when the quest is complete :3

Also, glad to hear you have lighting now ;)
 

danisson

L1: Registered
Oct 31, 2009
38
1
Oh that's a nice idea! You can use props and func_brushes, and just have them start disabled, enabling them when the quest is complete :3

Also, glad to hear you have lighting now ;)
Yeah Yeah >_<
I made it fullbright because it was basically a tech demo that was heavily based on Too Many Crates That is a mod that uses a lot of entities and stuff because there is no changed code :eek:
The only aesthetic details that the map needs now is a 3D Skybox and some little visuals :D
 

lucky

¯\_(ツ)_/¯
May 25, 2009
583
145
Environmental lighting is not that hard!

I hope you get to add lots more quests to this "map" :D
 

danisson

L1: Registered
Oct 31, 2009
38
1
Environmental lighting is not that hard!

I hope you get to add lots more quests to this "map" :D
Yeah, After I make 3 quests I'm thinking in adding The Administrator in the map giving Special Quests with some more rewards and difficulty
(And if,hopefully, Valve like it I can add some real reward in the game :D)
PS: The first build of the map was made in 1-2 Hours :eek:
EDIT: Oh and I'm thinking in forming a "team" to make more quests :3
 
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Algebraic

L1: Registered
Jul 18, 2010
34
2
After you finish this you should work on a campaign-type map. Or release your creations so others can make a campaign more easily.
 

danisson

L1: Registered
Oct 31, 2009
38
1
After you finish this you should work on a campaign-type map. Or release your creations so others can make a campaign more easily.
After I finish this map
I will post a "template" to other people see how it work and make your own :D
The only thing that I can't see a way to do is saving your progress, If it is impossible to make I think I will ask to Robin to use some code from HL2 or Alien Swarm