How can I make an control point like E in Steel?

Cheese

L1: Registered
Apr 2, 2010
14
0
I'm making a map and I want it to have "final control points" and you don't have to capture any other except for them. How can I make that you win if you capture that point? (Even if it is only that one)

Thanks in advance.
Cheese​

EDIT: I made game_round_win and tied it to the point, nevermind this thread. :p
 
Last edited:

Draco18s

L9: Fashionable Member
Sep 19, 2009
622
136
Step 1:
Set up control point orders. Control points that have no prior control point (eg. E) points to itself.

Step 2:
In E, add an output called "onTeam2Capture" and point it at the gameControl entity and tell it that Team2 wins. (I believe blue is team2 and red is team1, you might have to check on this).
 

Cheese

L1: Registered
Apr 2, 2010
14
0
Step 1:
Set up control point orders. Control points that have no prior control point (eg. E) points to itself.

Step 2:
In E, add an output called "onTeam2Capture" and point it at the gameControl entity and tell it that Team2 wins. (I believe blue is team2 and red is team1, you might have to check on this).

BLU is team2. I also believe that it's OnCapTeam2 but I don't know what that gameControl entity is. Can you post me some link to that entity or write the exact name, please? :)
 

megawac

L4: Comfortable Member
Oct 2, 2009
180
29
He meant team_control_point_master. So the output from point "E" would be <OnCapTeam2><master_controlpoint><SetWinner><3>. Now when "E" is captured blue wins the game.
 

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
816
I think its better to use the cp_master with the output:
SetWinnerAndForceCaps

Simply as that will also add the points for uncapped cps in the end. a game_round_win will show that the winners won by the timelimit.