Is there a way a trigger_hurt can make players explode?

Mr. Calhoun

L1: Registered
Aug 21, 2009
13
0
I'm wondering. I actually wanted to make people explode in my map at a certain area after a certain action, but the common damage types a trigger_hurt offers to me seem to be silly remains from Half-Life 2 Beta developement. I've never really seen a difference between the damage modes. Now there's a possibility to do it via point_clientcommand. However I don't know if this effects all players or just the player who triggered the point_clientcommand.
 

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
Or maybe you could add a trigger_multiple and add the output OnTrigger !activator Explode
 

Freyja

aa
Jul 31, 2009
2,994
5,813
If you download Booj's mapping pack, it changes the HL2 types into ones that make sense in tf2.