artpass_terabytest

TerabyteST

L4: Comfortable Member
Aug 18, 2009
181
82
lol, it's OK. Had me hella confused for a minute there. Like "Is he talking to me?"

Does seem odd that alphas are casting shadows though, I'm assuming that's not something that can be stopped with advanced compile options in hammer, right?

I'm already compiling with final compile option (staticproppolys, textureshadows and rad file)
 

TerabyteST

L4: Comfortable Member
Aug 18, 2009
181
82
Here's what I came up with for A:

m34_1.png

m34_3.png


Theres a problem with it tho, it's not very visible from here? What do you think?
m34_2.png


Also detailed the interior of the building out of spawn a bit more.
m34_1.png
 

Draco18s

L9: Fashionable Member
Sep 19, 2009
622
136
Looks really nice. Although I'd play with those tire tracks and get them to line up with where the truck is.
 

TerabyteST

L4: Comfortable Member
Aug 18, 2009
181
82
Looks really nice. Although I'd play with those tire tracks and get them to line up with where the truck is.

Hah, I didn't notice that :p
I'll fix that in the next one.
 

tyler

aa
Sep 11, 2013
5,102
4,621
I think it'lll be more noticeable when the walls around it are textured/changed around. I really like what you did to A.
 

TerabyteST

L4: Comfortable Member
Aug 18, 2009
181
82
Bots fun + a bit more detailing :D

m36_1.png

m36_2.png

m36_3.png

m36_4.png

m36_5.png

m36_6.png

m36_7.png

m36_8.png


I've also added some bits to the back of A.
 

Draco18s

L9: Fashionable Member
Sep 19, 2009
622
136
Bots, I've found, steamroll A and generally pull B within another two minutes. It's kind of a shame.
 

Stink Horse

L2: Junior Member
Aug 1, 2009
73
23
Anyone else think Blood Elf starting zone when they see these shots?

In all seriousness it's looking good.
 

TerabyteST

L4: Comfortable Member
Aug 18, 2009
181
82
Bots, I've found, steamroll A and generally pull B within another two minutes. It's kind of a shame.

They didn't cap it really fast I'd say. Red defended quite well.
 

Draco18s

L9: Fashionable Member
Sep 19, 2009
622
136
They didn't cap it really fast I'd say. Red defended quite well.

You've got 8 blue guys standing on point A in the one picture (one of which is a scout). And the reason they don't "cap it fast" is because it's a one minute capture.

I'd bet you $20 that it'll happen every time you play with the bots, and that every time you can't knock them off before they finish capping (I've tried, even as a demo I get two of them, tops, before dying).
 

TerabyteST

L4: Comfortable Member
Aug 18, 2009
181
82
Yeah it will eventually cap, but it didn't look too much of a spam to me.
 

Draco18s

L9: Fashionable Member
Sep 19, 2009
622
136
Yeah it will eventually cap, but it didn't look too much of a spam to me.

A x9 cap is not "spam"? x9 caps do not happen in real games, and certainly not for very long.

The bots on red team have this issue about figuring out how to actually do damage to the clusterfuck of blue bots on the point (because they do not use the shortcut with the gate).
 

TerabyteST

L4: Comfortable Member
Aug 18, 2009
181
82
A x9 cap is not "spam"? x9 caps do not happen in real games, and certainly not for very long.

The bots on red team have this issue about figuring out how to actually do damage to the clusterfuck of blue bots on the point (because they do not use the shortcut with the gate).

They do use it :p

But anyway, what do you think about the map so far?
 

TerabyteST

L4: Comfortable Member
Aug 18, 2009
181
82

Draco18s

L9: Fashionable Member
Sep 19, 2009
622
136
Which one exactly in the picture?

I think he's referring to the upper right corner of that image where you can see a bitch tree.

If I am not mistaken, if you were to stand by that birtch tree and look back towards the camera of this image, you'd see a wall.