2 Team Payload Error

Jayden

L1: Registered
Jul 28, 2010
42
1
[Solved + PREFAB] 2 Team Payload with multiple Respawns

TL;DR & Edit: Have successfully taken apart the Tug-o-War prefab, so credit for this is still to the creators of Waste, have simply made it a bit more user friendly. That prefab seemed to have some errors with correct spawns, so I took the liberty of fixing them. I'm uploading my version, 2tpl_testmap_v2.vtf, in which deploying a 2tPL map will be much easier, I hope.



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Following is the original post:
Alright, the HERETIC GAME DEVELOPMENT crackteam has bent our brains trying to fix this.

Using the 2 team payload prefab from Waste [link] - we've attempted to fix this up to make sure all the spawns work correctly.

Labeled each spawn, tested it. As far as we can tell, everything works EXCEPT for info_player_teamspawn red2 -- i.e. When Red has pushed little cart past the middle point, they should spawn at Spawn point 2 -- they do not.
Code:
Flowchart (how it should work):

[B]Gamestart[/B]
Team R spawns at Team R spawn 1
Team B spawns at Team B spawn 1
[B]Team R pushes cart past middle point[/B]
- Team R now spawns at Team R spawn 2
- Team B spawns at Team B Spawn 1

[B]Team R pushes cart past Team B Courtyard[/B]
- Team R now spawns at Team R spawn 3
- Team B spawns at Team B Spawn 1

[B]Team R pushes cart to Team B final point[/B]
-Team R wins

[B]Team B pushes cart past middle point[/B]
- Team B now spawns at  Team B Spawn 2
-Team R spawns at Team R spawn 1

[B]Team B pushes cart past Team R Courtyard[/B]
- Team B now spawns at Team B spawn 3
-Team R spawns at Team R spawn 1

[B]Team B pushes cart to Team R final point[/B]
-Team B wins

Attached is the VMF, appreciate any help in advance
 
Last edited:

nik

L12: Fabulous Member
Aug 14, 2009
987
564
without even opening the vmf:

do they get enabled/disabled correctly?
are the points blocked?
are you using a multi-round spawning system?
do you spawn in the second one after changing classes many times in the first spawnroom?
 

Jayden

L1: Registered
Jul 28, 2010
42
1
without even opening the vmf:
do they get enabled/disabled correctly? As far as I can tell via logic outputs etc, yes
are the points blocked? They do not intersect with any brushes
are you using a multi-round spawning system? No
do you spawn in the second one after changing classes many times in the first spawnroom? Haven't done any class changing in testing
 

Jayden

L1: Registered
Jul 28, 2010
42
1
After some discussion with [ANTI] Switch 4 and some prodding, I decided to look to ABS's Gametype library for some similar mechanics. Looking at the 5 point CP prefab, I noticed that:

1st spawns were associated to friendly team HQ
2nd spawns were associated to Center point
3rd spawns were associated to hostile second point

I then noticed that the ones in my prefab were all over the place.

I corrected this, and after a quick beta test, we seem to have things working perfectly. We've gained a greater understanding of these mechanics.

As such, and I'll update the OP, I am now uploading a finished, improved version of the 2 team Payload prefab.