How to fling players?

iliveinabucket

L1: Registered
Jul 27, 2010
5
0
So I am making this symmetrical map with a huge canyon in the middle dividing two parts and I thought it'd be really cool if I can incorporate a number of triggers that flings the player to the other side and land safely. The player should be able to move around a limited amount to land in a slightly different area to make it harder for campers to backstab everyone who lands.

Do anyone know how to make a catapult that flings players?

Thanks!!
 

Draco18s

L9: Fashionable Member
Sep 19, 2009
622
136
Note: Trigger_push won't move players into the air if they are in connection with the ground.
 

iliveinabucket

L1: Registered
Jul 27, 2010
5
0
I tried making a trigger_push by making a big nodraw brush and making it a trigger_push.

But nothing happens ingame.

How do I configure it? I changed the angle many times and I set the push speed to 200000. Still no effect.
 

lucky

¯\_(ツ)_/¯
May 25, 2009
583
145
Did you make sure the 'client' flag is ticked?
People usually miss the flags tab!
 

Ninjilla

L420: High Member
Sep 13, 2008
445
116
You need to set the texture as a tools/toolstrigger (giant orange block with trigger in the middle), not no draw
 

lucky

¯\_(ツ)_/¯
May 25, 2009
583
145
Nope, as long as it is tied to the entity, it will be the entity.
The texture just makes it easier for the map developer to differentiate between what's what.
 

Draco18s

L9: Fashionable Member
Sep 19, 2009
622
136
Which direction are you pushing and are you (the player) still standing on the ground?

Do you have flags/filters set to detect/push players?
 

Ninjilla

L420: High Member
Sep 13, 2008
445
116
Nope, as long as it is tied to the entity, it will be the entity.
The texture just makes it easier for the map developer to differentiate between what's what.

Really? Learn something new everyday, thanks.
 

iliveinabucket

L1: Registered
Jul 27, 2010
5
0
Alright thanks, I set the right flags (client),

It works fine if I set it to push me like a conveyor belt, but I hadn't figure out how to get it to actually fling players off the ground.

The height of my brush is just one unit, and I set it to point upwards. When I touch it nothing happens but if I rocket jump on it the upwards push is activated.

Also I tried to make it fling me upwards at a 45 degree angle but it didn't seem to work.

How can I get trigger_push to instantly throw players upwards and forwards upon touch?

Oh and a little something off-topic: RANDOM DROP JUST GAVE ME A TYRANT'S HELM!!!!! :D
 

lucky

¯\_(ツ)_/¯
May 25, 2009
583
145
launchz.png

Make the ground ramp up too.
Don't forget to nobuild the area.
 

iliveinabucket

L1: Registered
Jul 27, 2010
5
0
Yes! I got it to shoot people up at a 90 degree angle. I just had to make the brush bigger and apply a little fall-off so that players go into the zone without touching the ground!!

Thanks to all!