quadfort

lockitup

L2: Junior Member
Nov 15, 2009
71
24
This is my first map. I've made games for a 2d game before, actually created something very similar to tf2maps for the game because I enjoyed mapping so much but anyways I never thought I could tackle a 3d map.

I've decided to give it a try mainly just because this map is for quads which is more about gameplay than it is looks. Fortunately this gets a lot of playtests, we run it basically every night now through our own servers, so I'm able to adjust for gameplay quite a bit. The detailing will come, but I'm only just learning. (Downloaded hammer last Thursday for the first time.)

So with all that said, please give me feedback as much as you can because I know I need it. I'm also including a quad config just in case anyone has a server and wants to run the map. I'm working on having the map run without a server config however I'm still trying to figure out how to make the ctf map switch teams after a round ends. If anyone knows how to do this please let me know! - This has been figured out thanks to Boojum Shark. It however requires tournament mode w/ stopwatch enabled.

Download that here: http://dl.dropbox.com/u/5223162/tf/cevo_quad.cfg

If anyone is interested in playing this map, or playing quads in general just join this steam group and I'm sure you see events every night.

http://steamcommunity.com/groups/tf2quads

Thanks guys. And more specifically, thank you to the following here at tf2maps so far for their help and feedback. For the most part the community has been very accepting to provide help while having patience while I learn the system:

Aly
DaBeatz
Boojum
Dark
Icarus
Serg
Penguin
and all the rest that have provided feedback.

Hope you guys have fun.
 
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nik

L12: Fabulous Member
Aug 14, 2009
987
564
brushwork looks okay for your 'first 3d map'
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
I don't know. It looks like a TFC map to me, which could be good or bad depending on how good the gameplay.
 

Firest0rm

L4: Comfortable Member
Sep 27, 2009
171
33
first of all, it's too small. way too small. If i'm seeing it right, it looks like you can see both intelligence cases at the same time, which is bad. So try making it bigger. Also, it's too dark. It currently looks like the only light you used is a light_env, although I might be wrong. Also, look at the intelligence cases. They are practically black, which means either you have a strange custom skin for them, or there is not enough light on them.

don't be discouraged though, this is significantly better than many 1st maps I have seen
 

lockitup

L2: Junior Member
Nov 15, 2009
71
24
first of all, it's too small. way too small. If i'm seeing it right, it looks like you can see both intelligence cases at the same time, which is bad. So try making it bigger. Also, it's too dark. It currently looks like the only light you used is a light_env, although I might be wrong. Also, look at the intelligence cases. They are practically black, which means either you have a strange custom skin for them, or there is not enough light on them.

don't be discouraged though, this is significantly better than many 1st maps I have seen

1) Its actually a rather good size for 4 v 4 quads. The main reason I decided to make this was because there was a lack of small maps out there (obviously a reason for it) but I also figured it wouldn't take THAT long if it was small as well. Perhaps it could be a tad bigger, but I'm happy with the size, it keeps the action intense for 10 minutes.

2) I haven't fully worked out the lighting yet. I'll work on that though, thank you.

3) The intel isn't black, so I've been told, its just my crappy ingame video settings.
 
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Demonsul

L1: Registered
Nov 29, 2009
20
6
All of your textures look poorly aligned. Play around with the L-R-C-T-B buttons in the Texture tool thing.
 

TheTurnip

L2: Junior Member
Mar 2, 2010
62
20
Some thoughts:

Size is good for a 4v4.

It's far too easy to get "stuck" under the arch in the very center. You may need to put some player clip around it a bit. Or something. I'm not sure.

The underground tunnels are a bit narrow. Maybe widen them out?

In the intel area, you have to actually crouch-jump to get up the ledge onto the concrete ground that surrounds the dirt pit the intel is in. I'm not sure if that was planned, but it's a little annoying (though if you intended it, then carry on.