Focus

Dain

L3: Member
Oct 21, 2009
106
43
Focal

Hello everybody. This is the first map I've ever seriously worked on, and thus the first to be released publicly. It's a small-ish King of the Hill map named Focal, with an eventual Alpine/Mountainous setting.

The control point is elevated above a large pit with two walkways extending to it either side. Height is a key feature of this map; I deliberately tried not to make it too flat.

It also features placeholder lighting, detail and dev textures everywhere.

Anyway, I hope you like it, but I hope even more if you don't like it and can offer some constructive criticism. I'm sure I've made a lot of noob mapper mistakes, so let me have it!

EDIT

a2 is out, I fixed some stuff.

EDIT

a3 is out, I've made some major changes. Tell me what you think on gameday!
 
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Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
I see some huge sightlines here; also, your stairs should be 12 units deep by 8 units high with a playerclip ramp over them. Fix yer sightlines and throw it up for gameday, I'd like to see how this plays.
 

gcone81

L1: Registered
Nov 27, 2009
37
3

I don't mean to barge into your business, but as long the maps use different prefixes, which they do, there technically isn't a problem.

I understand that you want one of the maps' names to be changed to prevent confusion. However, I think a difference of four days between the release of your map and camydoger's map doesn't automatically 'give' you exclusive use of the name.
 

Harpo_53

L2: Junior Member
Apr 24, 2010
66
3
I don't mean to barge into your business, but as long the maps use different prefixes, which they do, there technically isn't a problem.

I understand that you want one of the maps' names to be changed to prevent confusion. However, I think a difference of four days between the release of your map and camydoger's map doesn't automatically 'give' you exclusive use of the name.

but but but but-
 

red_flame586

L420: High Member
Apr 19, 2009
437
122
but but but but-

I do agree with harpo, the same name generally means the same map, a change in prifex just means a change in map type (e.g. cp_well, arena_well, ctf_well) It will just confuse the community.

I know it's tight but a release of a few days will further confuse the the community where if it was two years ago, the community probably would have forgotten it...

Oh apart from the fact that it'll be official due to having trains.
 
Aug 10, 2009
1,240
399
Technically the names are fine, but a general rule I've seen widely abided by is if the map is dead or more then a few (4-6) months old, and the prefixes are different two maps can have the same name.

All that aside, I think the map is too open right now, so cutting out extra space will be a big help in tightening up the gameplay and reducing sightlines.
 

Dain

L3: Member
Oct 21, 2009
106
43
Well I googled "Koth_focus" a week ago when deciding what to name it, and nothing turned up. It never occured to me that there might be a cp_focus instead :)

May as well change it to "koth_focal" or something; the eventual design will feature a laser above the capture point.

6a00d834543b6069e20120a8946512970b-800wi


Like this except vertical.



So should I just reduce the size of the central arena, or add more cover around the point?

dammit how do I rename the thread
 
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Dain

L3: Member
Oct 21, 2009
106
43
a2:

- Made the central arena circular
- The arena now has a perfectly circular spiral ramp around it
- Added clip brushes on stairs
- Made stairs in the 2:3 ratio
- Adjusted the ramps in the forward room to stop players from getting stuck
- Added cover around the control point
- Added cover in front of the secondary entrace to the central arena
- Extended cliffs around the entire map
- Moved small ammo crates in the central arena
- Optimised the skybox; it's no longer a giant cube around the map
- Added clip brushes here and there

also can a mod please rename the thread to "Focal"
 
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Zarokima

L69: Deviant Member
Aug 7, 2010
69
10
For the most part I liked this map, but the area that was really playable was a bit restricted. The second exit from spawn needs to be made more noticeable. The lower area is currently completely pointless to gameplay, since anything happening there is inconsequential to the point. I'd suggest moving the tower down by at least 50%, and maybe make it covered instead of just an open path in order to block sightlines better.

A window (covered with glass, not the kind you can go through) in the wall of the left exit would be nice to be able to look out on the point as you're walking up there.

And don't clip the roof. It was easy enough to kill someone up there, it's not overpowered, I like it.
 

Dain

L3: Member
Oct 21, 2009
106
43
Alpha 3 is out:

a3:

- The control point is now housed in a cylindrical building with open windows around the top and satellite dishes on the roof (playerclipped)
- The control point itself has been lowered; now the walkways leading up to it are horizontal.
- The spawn has been completely redesigned to make the lower exit more prominent. The spawn itself is much bigger and has an additional exit.
- The garage next to the spawn has been extended to provide cover from snipers for players leaving the spawn.
- Added a window on the sniper balcony (cannot be shot through)
- Removed small ammopacks in the lower level, there is now a medium ammopack in the corner of the sniper balcony.
- The roof still isn't playerclipped, but it has been nerfed. Players on the roof are limited to shooting through the windows if they want to attack players on the control point, and they are vulnerable to sniper fire.

I'm submitting this to the EU Gameday for tomorrow, please give feedback.
 

Ninjilla

L420: High Member
Sep 13, 2008
445
116
I have two suggestions, as a man who likes to get about as a scout (yeah, that rhymes)

Put some boxes here, something so a scout can double jump here and be a general nuisance

quality_0010.jpg


Multi purpose pic: One, I would say dont clip the sides, let people run on them to flank. If no, then Two, make the distance for a double jump easier, because I couldnt reliably double jump+ crouch onto that platform.

quality_0011.jpg


The windows to the point, I'd say make them bigger so people could stand in them or go through them. Good for Soldiers, Scouts, and Demos.