good special effect entities

bob+M|M+

L6: Sharp Member
Mar 31, 2008
346
394
I'm looking to make some killer effects for an ending sequence of a map, but I'm not familiar with all the entities enough to even know where to start. I've had a little experience with env_laser, env_lightglow, and elevators, which can be pretty cool, but I've never really gone beyond that. I was recommended to tryout explosions as well. can anyone introduce me to some more useful entities?

thanks
bob
 

TheDarkerSideofYourShadow

L10: Glamorous Member
Apr 12, 2008
792
286
env_shake? Also, env_laser or beam. Toss in some sound stuff I guess. env_explosion. That should do most of it, unless you want stuff flying around and whatnot.
 

TheDarkerSideofYourShadow

L10: Glamorous Member
Apr 12, 2008
792
286
I *think* you could set up a env_shake that lasts for whatever duration, but every x seconds it targets itself and changes the force of the shake. Would be done with multiple outputs with different delays. Something similar could be done with other stuff too, so you only have to trigger it once.
 

Earl

L6: Sharp Member
Dec 21, 2007
284
38
I always thought it would be funny to have a regular explosion of some sort 9 times out of ten, but then for the other 10%, a dance floor and disco ball appears out of nowhere, the BeeGee's start playing and a bunch of dancing engineer models spawn.
 

TheDarkerSideofYourShadow

L10: Glamorous Member
Apr 12, 2008
792
286
You could do that. Set up an random event generator and have whatever % of it trigger an alternate ending, while the rest all target the same ending sequence (one logic auto to rule them all?).