Detecting Player Death

ConnorGames

L1: Registered
Aug 4, 2010
7
0
I am making a map where the first team to X deaths looses, and have set up something to count deaths. But i still need to figure out how to fire an output when a RED player dies, and another one when a BLU player dies! I have read about logic_playerproxy, and heard it has glitches in tf2.
 

ConnorGames

L1: Registered
Aug 4, 2010
7
0
how do I make a trigger_brush?
Also, my prop_physics_override of a helibomb will not ignite. Any idea why?
 
Jan 20, 2010
1,317
902
Make a large brush. Texture it with the "Triggers" tool texture. Make it a "trigger_multiple" entity. At least that is what I assume he's saying.
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,670
no, not at all. trigger_brush is actually an entity in the code that isn't in Hammer. However, you can get the same result by substituting the trigger_brush with a func_button, setting it to locked in the flags tab, and using the OnUseLocked output.
 
Jan 20, 2010
1,317
902
no, not at all. trigger_brush is actually an entity in the code that isn't in Hammer. However, you can get the same result by substituting the trigger_brush with a func_button, setting it to locked in the flags tab, and using the OnUseLocked output.

Listen to this man. I obviously don't know what I'm talking about. :p