The last point on the HUD will not show on my payload map, and the cart will not move

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Reactor

L1: Registered
Jul 16, 2010
18
2
Well, I'm just curious if anyone can help me. I followed this tutorial. I changed it from Blu moving the cart to Red moving the cart though, but when I look at all of my logics and such everything is set up right, but my last Control Point does not show up on the HUD, it's connected to the round correctly I believe, and my Payload will show on the HUD that it's moving, but it's not moving. I'm not sure why.

Any help will be appreciated.

Edit:
I fixed the last point not showing, but now when I try to move the cart it doesn't move. Any ideas?

Edit Edit:
Now I have it to the point that the cart is making the sounds as if it's moving, but it's not moving. Any ideas?
 
Last edited:

Captain Hatman

L1: Registered
Aug 5, 2010
24
6
Hi there: I've been having similar problems with the last CP not showing up on the HUD track. how did you fix that?

As for the bomb - you might want to check if you accidentally used a prop_static for the bomb model as opposed to a prop_dynamic or a prop_physics_override. If that's the case what's probably happening is that the brushes and triggers surrounding the bomb are working perfectly, but the model, being static, can't move with them.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
You need to change the view mode of the option list on the entity browser and manually add the last point.

Click the "smart edit" button near the top right and manually add in the point, i believe it's in the train watcher entity.
 
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Reactor

L1: Registered
Jul 16, 2010
18
2
Hi there: I've been having similar problems with the last CP not showing up on the HUD track. how did you fix that?

As for the bomb - you might want to check if you accidentally used a prop_static for the bomb model as opposed to a prop_dynamic or a prop_physics_override. If that's the case what's probably happening is that the brushes and triggers surrounding the bomb are working perfectly, but the model, being static, can't move with them.

It's a prop dynamic right now, should I try prop_physics_override?

And on the first "team_control_point" I made it's index 100 then the second one's 99. Not sure what it did, I misread something and it started working like that lol

Edit:
Thanks Captain Hatman ^^ Changing it to prop_physics_override fixed it. But now for some reason the train doesn't show it's moving on the hud. :S I shows that I move it, the little > pops up, and the icons change when I pass them on the cart, but the > stays all the way to the left.
 
Last edited:

Captain Hatman

L1: Registered
Aug 5, 2010
24
6
You need to change the view mode of the option list on the entity and manually add the last point.

Click the "smart edit" button near the top right and manually add in the point, i believe it's in the train watcher entity.

Perfection, thanks. That cleared it right up.
 

Reactor

L1: Registered
Jul 16, 2010
18
2
Edit:
Thanks Captain Hatman ^^ Changing it to prop_physics_override fixed it. But now for some reason the train doesn't show it's moving on the hud. :S I shows that I move it, the little > pops up, and the icons change when I pass them on the cart, but the > stays all the way to the left.

Anyone know why? <.<
 

Captain Hatman

L1: Registered
Aug 5, 2010
24
6
This is just an educated guess, but I'd say that your first place to start looking should probably be the team_train_watcher and make sure that the start and end node fields and all the linked CP and linked path track fields are correctly filled.