Robin Walker Approved: "How It's Done" series looking for established mappers

Pilk

L2: Junior Member
Jun 9, 2009
66
4
Ubercharged.net has lately been featuring "How It's Done", written by my good friend Hackett, which is a series of interviews with TF2 community members who have seen work they have made put in-game.

The series is expanding into mapping and so Hackett is looking for 3 or 4 mappers who have seen their maps included as part of a major TF2 Update.

If you are interested in being interviewed about your official community map (a short, mostly painless procedure), and having that interview published on Ubercharged.net, I encourage you to send me a PM and I will put you in contact with the man himself!

Robin Walker and the TF2 Team have been following the series, too!

Edit: Talented mappers and Swamp theme contributors are most welcome to apply too.
 
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Nov 14, 2009
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There are many talented mappers here who havent had their maps officialized. You might not want to constrain the requirement to that only.
 

Pilk

L2: Junior Member
Jun 9, 2009
66
4
At this stage official mappers are more relevant to the series, however unofficialized mappers and Swamp Theme contributors are definitely being considered.

One person applying is OK, it won't be an exhaustive interview series!
 
Nov 14, 2009
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Im going to suggest against interviewing JoshuaC, since Watchtower was his first and only map, although he still frequents this forum/servers. He may have made some egypt theme map too, but im not sure...
 

Rikka

L5: Dapper Member
Feb 10, 2009
208
388
I was one of the actors in the intro for Coldfront, the official community map included in a recent major update (you may have heard of it).

I'm always ready to please my adoring fanbase and shower them with words of wisdom.
 
Mar 23, 2010
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I was one of the actors in the intro for Coldfront, the official community map included in a recent major update (you may have heard of it).

I'm always ready to please my adoring fanbase and shower them with words of wisdom.

autograph pl0x. would love for icarus or mangy to do this.
 
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Ninjilla

L420: High Member
Sep 13, 2008
445
116
I wouldnt mind seeing Grazr being part of it, his posts are very helpful to any mapper.

Or, you know, Rikka. He is my hero! :O
 

RavenStryker

Former Alias: †Blade†/Xi.Cynx
aa
Nov 25, 2008
782
844
I spent many many hours developing and maintaining a mapping program, but I guess that's just not artistic enough ;)

It is very resourceful and astute but I can't say it's "creative". =P
Now if you made an extremely glamorous GUI for it to work in
that would be the "creative" part in it.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
I wouldnt mind seeing Grazr being part of it, his posts are very helpful to any mapper.

Or, you know, Rikka. He is my hero! :O

I appreciate the plug but they seem to be after people who have completed maps for TF2 and got them official. People want to read articles about 'celebs' because they know who they are. I've only created finished maps for DoD and other pre-source games. Of my 4 TF2 maps, ones scrapped, 2 are in beta and ones sitting at alpha from the single stage PL contest.

Heeeh, many of the guys who have had content officialised have been complete newbies so i've never been able to take interviews with them seriously. Many of them getting lucky with their out come's attention. I find it kinda ironic that many of the guys who've been using this software for years haven't really completed any serious projects and gotten the attention they deserve.

If i'm really honest there are only a hand full of official maps i respect enough to play. But then i am a perfectionist.
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
people say my map is pretty fly
 

Jimmy

L420: High Member
Jul 6, 2009
421
228
Interview DBP. He is awesome. Also Pilk, strange seeing you on here, rather than smash blabbing on about you.
 

Pilk

L2: Junior Member
Jun 9, 2009
66
4
We've actually had a really great response! Thanks everyone :)

Interview DBP. He is awesome. Also Pilk, strange seeing you on here, rather than smash blabbing on about you.

Smash blabbing on about me? What do you mean?
 

Jimmy

L420: High Member
Jul 6, 2009
421
228
Its smash, he talks about everyone and everything. And I talk with him quite often. Its like Ellis and his Keith stories sometimes. Like that time you made the Pilkbot on the old wiki? Yeah.
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
Now if you made an extremely glamorous GUI

Would someone tell me how this happened? We were the $#%*ing vanguard of GUIs in this country. The PackBsp 1.0 was the program to install. Then the other guy came out with a 3D interface. Were we scared? Hell, no. Because we hit back with a little thing called the PackBsp 1.5. That's 3D and a rumble controller. For feedback.

But you know what happened next? Shut up, I'm telling you what happened—the bastards went to four dimensions with some sort of "timeline" feature. Now we're standing around with our $#%*s in our hands, selling 3D and a rumbler. Vibration or no, suddenly we're the chumps. Well, $#%* it. We're going to five dimensions!

Sure, we could go to 4D next, like the competition. That seems like the logical thing to do. After all, 3D worked out pretty well, and four is the next number after three. So let's play it safe. Let's make better haptic feedback and call it the PackBsp 1.5 Turbo. Why innovate when we can follow? Oh, I know why: Because we're a business, that's why!

______________

On a more serious note, at some point I want to make it much smarter about how it handles interactive changes, but in order to do that the interface needs to change a hell of a lot to express ideas like "Six things depend on this". Maybe even a graph of nodes.
 
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