cp_arcana

Panda

L1: Registered
Jul 27, 2010
5
0
Hi,

cp_arcana is a 5 control point map in alpine/factory style.

I hope you can leave me many helpful comments so I can finish this map :)
 
Last edited:

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
I roll an arcana check. Is the last point magic?
 

Mr. P. Kiwi

L5: Dapper Member
Nov 22, 2009
244
95
That's amazing, too bad you already detailed it - changing things now are a lot more complicated. But, the layout seems wise, I cn't wait to test it out!
 

Firest0rm

L4: Comfortable Member
Sep 27, 2009
171
33
the red building the first screenshot seems a bit under-detailed, and the balcony with the metal door seems a bit odd, but other than that it looks great!
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Your mid looks VERY open, I'm not sure how that'll play out. Throw it up for gameday, I'd like to play this one.
 

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
Looks nice. :O
 
Mar 23, 2010
1,872
1,696
I like this map's 2nd and last, but it gets too big and open around mid.
 

Panda

L1: Registered
Jul 27, 2010
5
0
Change to rc2 !!!

Can a admin change the name of this thread to cp_arcana please?
 

Mr.Late

L7: Fancy Member
Nov 27, 2009
408
157
There are some huuuuge sightlines around the map :D (Like the middle point)

2nd point was nice, though the trees behind it gives very strong cover for sentries. (Sentries can shoot through it) It just looked so nice.

Last point was okay, but the vent sideroute is BAAAD. If you get there the only way out of there is jump next to final CP, which usually result in death unless you had uber or the enemies didn't see you.

Also IMO 20 second respawn time for blu when capping last point is too much.
 

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
Damn, Mr.Late is saying everything in every thread I want to say. :/

I liked the middle and the 2nd point, the last point was just bad because of the vent + it was at an uninteresting place, might want to put some more creativity in there.

Then you could fix the sniperlines at mid and please fix the respawntimes, you should never go above 20 seconds (what your map does all the time), because that is just a too long waiting time.