ctf_Canyon

DrAbacus

L1: Registered
Aug 5, 2010
5
2
This is a map that I have just started making called Canyon. As suggested in the title its set in a canyon and the bases will be inside the canyon walls while the bridge will span the centre.

I haven't figured out what is going to join the lower two passage ways yet, possibly just canyon floor or water.

I aim to have a playable gray box version of it done by midweek.
 
Last edited:

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Looks interesting. Just make sure to add multiple middle routes to avoid stalemates (a la 2fort).
 

DrAbacus

L1: Registered
Aug 5, 2010
5
2
Updated with a download.

Its still in really early stages. I want to get the map layout good before adding in proper spawn points and what not.
 

Ost

L2: Junior Member
Jun 26, 2009
61
32
Updated with a download.

Its still in really early stages. I want to get the map layout good before adding in proper spawn points and what not.

Good! No need to add lights either, they just complicate things. Oh, and don't bother with optimization at all, it isn't really needed nowadays seeing as everyone has much more powerful computers then when TF2 was released back in -07.
 
Mar 23, 2010
1,872
1,696
Good! No need to add lights either, they just complicate things. Oh, and don't bother with optimization at all, it isn't really needed nowadays seeing as everyone has much more powerful computers then when TF2 was released back in -07.

this is sarcasm by the way. add a light_environment and copy some lighting if you have to from here: http://developer.valvesoftware.com/wiki/Sky_List (whichever skybox you use, add a light_environment with what it says is recommended). fullbright (maps without lights) are considered unplayable. you'll probably gonna have to add some "light" and "light_spot" entities too for indoor areas.

optimization is very important too. i don't know much about it though. I've heard this link is a great help.