Arena/Koth Sprawl (Beta III)

Kazuhira

L2: Junior Member
Jul 2, 2010
79
40
Red Team and Blue Team seemed to have noticed that both of their supply trains run through one station up in the mountains and want to make sure that by the end of the day one of them controls the station. I seem to think that this is no coincidence besides aren't RED and BLU industry's both owned by TF Industry's? hmmm....

-PROTIP-

The train tracks though nothing is moving are still vary much lethal just like real monorail tracks touch these and you'll lite up like a match. :O So be careful on the lower levels watch your back for pyros and if your rocket/sticky jumping make sure your aim is right.

NOTE
This is a re-post the old thread died and this one has updated pics no use updating a dead thread right?)
 

MangyCarface

Mapper
aa
Feb 26, 2008
1,626
1,325
You've written カフボーイ instead of カウボーイ (kafboi vs cowboy)... other than that, an interesting setting, change the trains to funiculars
100_9397.jpg
they look too odd on suchaslant
 

Mr. P. Kiwi

L5: Dapper Member
Nov 22, 2009
244
95
I still wonder why there are japanese signs...
TF2 is set in the US...
Plus, nice work so far. Looks like an ineresting layout for a map!
 

SPHinx

L2: Junior Member
Aug 29, 2009
81
24
Gave this a run around. Noticed a few things:

(1) There was no CP element on the HUD. After a bit, the CP could be claimed, but no progress bar.

(2) BLU spawn is way closer to the CP than RED. That seems like a pretty big balance issue, but maybe you've tested this and it works?

(3) BLU spawn doors opened for me when I was on RED.

(4) Could use some more signs indicating the path to the CP. You've got a few of the gameplay elements up, but some more overlays would help. With all of the turns and corridors, I think players would find more indicators useful.
 

Ost

L2: Junior Member
Jun 26, 2009
61
32
I still wonder why there are japanese signs...
TF2 is set in the US...
Plus, nice work so far. Looks like an ineresting layout for a map!

You've obviously never heard of William Gibsons' Sprawl Trilogy.
 

Kazuhira

L2: Junior Member
Jul 2, 2010
79
40
You've written カフボーイ instead of カウボーイ (kafboi vs cowboy)... other than that, an interesting setting, change the trains to funiculars
100_9397.jpg
they look too odd on suchaslant

well this kinda causes me to ruin half of my easter egg.
CowboyBebop001.jpg

wooops just noticed why the sign is weird the "u" is messed up
 
Last edited:

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Unless your old thread was locked, you should always update it. Don't make new threads for every version; instead, name the thread with just your map name, no version/gametype (there are special boxes for those).
 

Kazuhira

L2: Junior Member
Jul 2, 2010
79
40
Gave this a run around. Noticed a few things:

(1) There was no CP element on the HUD. After a bit, the CP could be claimed, but no progress bar.

(2) BLU spawn is way closer to the CP than RED. That seems like a pretty big balance issue, but maybe you've tested this and it works?

(3) BLU spawn doors opened for me when I was on RED.

(4) Could use some more signs indicating the path to the CP. You've got a few of the gameplay elements up, but some more overlays would help. With all of the turns and corridors, I think players would find more indicators useful.

It works pretty well actually the red bots won more then blue did as for your (no.1) that's because of the waiting for players thing it shows up just fine.