Void's Texturefest 2010

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
I'd like a version of the TF2 hazard stripe that properly tiles in all directions.
 
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J4CK8

L11: Posh Member
Mar 4, 2009
820
243
Uhm, i'd like to have a roof texture that would fit for blu buildings..

A reskined metal/wall028 and metal/wall026 would work..

What's wrong with metal/wall012 and /wall013? I've always used them for blue rooves and think they fit fine.
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
People get bored of metal panels everywhere.
 

Acumen

Annoyer
aa
Jun 11, 2009
704
628
i'm taking back my ivy request :)
 

Languid

L5: Dapper Member
Oct 9, 2009
240
256
A plastic wall texture, with a red stripe.


Some reference pics for the sort of thing I'm after are attached. The stripe would appear to be recessed slightly using a normal map or just painted shadows. The bottom could be slightly scuffed, or have a trim. It would need to tile horizontally. It would be broken up vertically into panels as shown in the images. The mirror's edge image doesn't show the stripe, only the panelling and the trim. vents and handrails and so on can be props or brushes supplied by me.

It should be relatively clean to fit in with the slightly sleeker spytech feel it would give, but there's probably still room for smudges and light scratches to break up the texture.

Excuse the terrible ms paint, I'll knock up a better image soon
 
Nov 14, 2009
1,257
378
A plastic wall texture, with a red stripe.


Some reference pics for the sort of thing I'm after are attached. The stripe would appear to be recessed slightly using a normal map or just painted shadows. The bottom could be slightly scuffed, or have a trim. It would need to tile horizontally. It would be broken up vertically into panels as shown in the images. The mirror's edge image doesn't show the stripe, only the panelling and the trim. vents and handrails and so on can be props or brushes supplied by me.

It should be relatively clean to fit in with the slightly sleeker spytech feel it would give, but there's probably still room for smudges and light scratches to break up the texture.

Excuse the terrible ms paint, I'll knock up a better image soon
this.jpg

Is this what your looking for?

If so, then I made it, for practice. Be aware, though, that I will use it in my artpass too.
 
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Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,868
2,977
I can make something else. I had a few ideas for it already. And it would be more useful outside your specific theme.
 

Draco18s

L9: Fashionable Member
Sep 19, 2009
622
136
Got another request, hope this is an easy quick one.

I'd like a texture to match the white areas of metal/metalwall013d

Metalwall020a is too "clean," and I'm using a texture that is dissimilar, but matches color wise (the same dingy brown-white) and while it looks ok, it doesn't have the same feel.
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,868
2,977
Snowblends! - Popular Request

Ten textures down.

Edit:

Scratch that, ten texture packs uploaded.

Technically speaking, 38 textures have been created for Texturefest.
 
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Nov 14, 2009
1,257
378
Void, I have a challenge for you!

Make a texture like this, but better!
panelledfloor03_blu.jpg



Uses:
artpass_valvebase30004.jpg


artpass_valvebase30005.jpg



If your feeling nice, make a wall texture, and ceiling texture :)

My current issue with it is that it doesnt tile well--it just looks repetitive. If you dont want to actually make the texture, I would like some suggestions for it :D
 
Mar 23, 2010
1,872
1,696
would like some concblock (all 6 sides of the great concreteblock_001). maybe a skybox :D.

concblock.PNG

^did in mspaint so it's really really bad.
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,868
2,977
Going to be putting a pause on requests for Texturefest momentarily. When I catch up, you may resume.

To reiterate: Texturefest is not over. I just don't want any more requests after this post for the time being. Once I complete requests up to this post, I will allow more.
 

Blue552

L3: Member
Sep 16, 2009
137
18
Making Blend textures is easy. Just copy this code into notepad then save it as a .vmf

Code:
Worldvertextransition

{
$basetexture "folder/texture"
$surfaceprop "rock"

$basetexture2 "folder/texture2"
$surfaceprop2 "grass"

$blendmodulatetexture "nature/blendmask"

"%tooltexture" "folder/texture"

That will give you a pretty decent blend texture. The texture you see in Hammer will just be the primary texture of the blend.

Other parameters to increase the quality of your texture:

adding 2 to the end of the parameter will apply it to the second texture [e.g $bumpmap2]

$bumpmap
$ssbump [if using self-shadowing]


$envmap, $normalmapalphaenvmapmask, $envmaptint

$seamless_scale 0.005 (This blends your texture together perfectly, good for rough surfaces)



A list of $blendmodulatetextures:

- nature/snowwall_blendmask
- nature/snowgrass_blendmask
- nature/grass_blendmask
- nature/gravelgorund001_blendmask

I only say this because anytime you ask someone to make you a blend texture, alls they're doing is going into an image editor like Gimp. Sticking pictures of your two textures together as the tool texture, then adding these parameters.