- May 1, 2008
- 63
- 23
Steam Thread: http://forums.steampowered.com/forums/showthread.php?t=648495
Hello everyone!
Before Goldrush came out i had this idea about a type of Escort Gameplay for TF2 which i managed to complete with my map es_Dynamite.
Now when Goldrush is out i didn't have the intention to update my Dynamite to the new Payload system until i got to know how appreciated my map was even with it's bugs that i didn't know about.
Anyway, so far i have managed to get the Payload system to work on both my tracks.
But as always i am having some bugs that really gets to me.
The first bug is with the right path, path_A.
Whenever it chooses path_A the indicator on the HUD shows the beginning and end CPs only, not even displaying the start position of the cart right!
The starting position on the HUD is shown in RED and the cart is displayed to start infront of the actual starting point.
The indicator should be showing Start, CP1, CP2 and End but only shows Start and End.
Another bug i have noticed is that whenever BLU wins (haven't tried with RED) and the round resets to start a new path, the actual train with everything attached to it stays on the last CP!
This means that it doesn't reset the whole train to the starting position, it just stands on the last CP.
If anyone can help me out i appreciate it!
If you want more information i would be happy to post it, or even a screenshot or two!
Thanks.
Hello everyone!
Before Goldrush came out i had this idea about a type of Escort Gameplay for TF2 which i managed to complete with my map es_Dynamite.
Now when Goldrush is out i didn't have the intention to update my Dynamite to the new Payload system until i got to know how appreciated my map was even with it's bugs that i didn't know about.
Anyway, so far i have managed to get the Payload system to work on both my tracks.
But as always i am having some bugs that really gets to me.
The first bug is with the right path, path_A.
Whenever it chooses path_A the indicator on the HUD shows the beginning and end CPs only, not even displaying the start position of the cart right!
The starting position on the HUD is shown in RED and the cart is displayed to start infront of the actual starting point.
The indicator should be showing Start, CP1, CP2 and End but only shows Start and End.
Another bug i have noticed is that whenever BLU wins (haven't tried with RED) and the round resets to start a new path, the actual train with everything attached to it stays on the last CP!
This means that it doesn't reset the whole train to the starting position, it just stands on the last CP.
If anyone can help me out i appreciate it!
If you want more information i would be happy to post it, or even a screenshot or two!
Thanks.
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