CP Mangy's Artpass Thread

MangyCarface

Mapper
aa
Feb 26, 2008
1,626
1,325
In the interest of full disclosure to my competitors I'm starting my thread.

At the moment, most of what I've accomplished involves setting up general building layout, optimization, and player flow fixes, with a bit of general theming mixed in.

I will be basing my envisionmwnt off of various experiences with older American architecture in the hills of PA, VA, NC, WV and the like.


Comments and criticism welcome within the scope of my current accomplishment. I'm particularly interested in my interpretation of the last point and how to best surround the top of the pit for visblockage purposes, as the wood I currently have there is placeholder for now.

Thanks.
-mangy

Update: Final version of Map added. If download is unavailable please wait while it is uploading.
 
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Nov 14, 2009
1,257
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I really like your renedition of C.

Right now, though, everything seems a bit dull. Im sure this will change, though.
 

TerabyteST

L4: Comfortable Member
Aug 18, 2009
181
82
I can't recognise some areas, but everything looks so sexy :O

EDIT:
It looks a lot changed.. can we have an overview?
 
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MangyCarface

Mapper
aa
Feb 26, 2008
1,626
1,325
I can't recognise some areas, but everything looks so sexy :O

EDIT:
It looks a lot changed.. can we have an overview?

Thank you, and as for the overview:
Before:
preview.jpg

After:
overview.jpg


Blue lines are roughly the boundaries. You can hopefully see that I've kept gameplay layout unchanged to a large degree.

What area is pic #5?

Before:
before.jpg

After:
after.jpg


Knocked down the walls and changed some dimensions but the functionality is the same. Working on this area so it's very WIP

Thanks for your interests, I consider being unrecognizable to be positive feedback :D
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Well. Looks like we know who'll win "Most Radical Redesign".
 
Sep 12, 2008
1,272
1,141
bleh what's up with the grass man? I really don't like how sharp it is. Either add some detail sprites or change it back to the (in my eyes beautiful) lumberyard grass.
 

Rexy

The Kwisatz Haderach
aa
Dec 22, 2008
1,798
2,533
I think about 75% of the entries don't have any...just part of the artpass buzz.
 

Mr. P. Kiwi

L5: Dapper Member
Nov 22, 2009
244
95
First:
The tall building with the repeated texture is a bit odd looking.
Agreed. And you have a couple of them.
Secondly: The light_environment and the skybox don't really fit the theme in B... The Lumberyard-Granary...
I suggest changing the lighting to something else, something that'll match your Lumberyard-Granary...

Keep that in mind!