Temporary concept for area around CP A. Done very quickly with a cordon and floating lights & cables abound. Lacks quite a bit in the detail department.
the wooden beams are indeed very big (64 unitsx64 units), and there is a distinctive lack of props in the areas, but the rather complex wooden structure can create a bigger sense of detail due to the shadows that lights can cast.
Considering the area is around CP A and the chokepoint going into the arena around CP B, adding much more detail would probably over-detail the area. I'm also considering to reduce the density of wooden beams as they might already be in the region of excessive detail due to lighting.
the vertical metal props that eventually turn horizontal are meant to be guides for slow-moving carts which aren't there thanks to the cordon compile, as the carts would otherwise be floating through the air with no obvious guides. Had trouble finding anything that works with the carts, and i'm not really ready to scrap the whole idea, not yet.