I'm working on a new Payload Variant which is based on the old Hunted Gamemode.
Basically the Payload Cart is destroyable, and when it's destroyed, it goes back to the last captured point.
The Cart would push it self, but it wouldn't be able to capture points with out players nearby.
But the Cart would have a level 3 dispenser instead of the old level 1.
The cart would also have a slightly larger "capture radius" and move faster than the regular cart.
The Cart can be repaired by engineers on BLU.
It could be repaired by engineers as well.
Basically the Payload Cart is destroyable, and when it's destroyed, it goes back to the last captured point.
The Cart would push it self, but it wouldn't be able to capture points with out players nearby.
But the Cart would have a level 3 dispenser instead of the old level 1.
The cart would also have a slightly larger "capture radius" and move faster than the regular cart.
The Cart can be repaired by engineers on BLU.
It could be repaired by engineers as well.
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