- Jan 3, 2009
- 27
- 3
CTF Camping Trip [RC]
Had I more time, this map would have been finished about one year prior to now, probably. In any case, welcome to Camping Trip, a Capture the Flag map that is designed for fast-paced team-cohesive combat. Two cabins are placed across a river from each other, each looking in opposite directions (meaning that this map has mirror symmetry). Each cabin is well accommodated with warm dining room and large basement for all your low-poly bioengineering needs.
But as with all camping trips, the weather became terrible. As combat frenzied as the middle area may get, people generally don't like to stick out there for long as it is pouring down rain. Visibility is fair, however, as HDR helps you adjust to the constant level of light quite tactfully.
For more information on the map's background, see the FPSBanana page.
Feedback is appreciated, particularly gameplay feedback as I can work this into future maps I create. However, unless asked to personally, I feel no desire to make a newer, "_final" version of this map. After all, I have another map on the stove, and it's going to get burnt if I don't get stirring already.
Had I more time, this map would have been finished about one year prior to now, probably. In any case, welcome to Camping Trip, a Capture the Flag map that is designed for fast-paced team-cohesive combat. Two cabins are placed across a river from each other, each looking in opposite directions (meaning that this map has mirror symmetry). Each cabin is well accommodated with warm dining room and large basement for all your low-poly bioengineering needs.
But as with all camping trips, the weather became terrible. As combat frenzied as the middle area may get, people generally don't like to stick out there for long as it is pouring down rain. Visibility is fair, however, as HDR helps you adjust to the constant level of light quite tactfully.
For more information on the map's background, see the FPSBanana page.
Feedback is appreciated, particularly gameplay feedback as I can work this into future maps I create. However, unless asked to personally, I feel no desire to make a newer, "_final" version of this map. After all, I have another map on the stove, and it's going to get burnt if I don't get stirring already.
Last edited: