ctf_2bridges (beta)

ZargonX

L3: Member
Nov 30, 2007
109
4
Been working on this, my first map, for a while now, and feel I'm in the stage that I need some good solid playtesting and public feedback to work out the kinks.

This is a tight, symmetrical CTF map designed for multiple approach paths and (hopefully) to create some good opportunities for all classes to shine.

Any feedback would be much appreciated.

ctf_2bridges_beta

2bridges_redintel_big.jpg


2bridges_redbase_big.jpg


2bridges_blueflag_big.jpg
 
Last edited:

TheBladeRoden

L420: High Member
Oct 26, 2007
491
168
Since this is your first post and it is my job to welcome you, I say, "Hello, and well met!"
 

ZargonX

L3: Member
Nov 30, 2007
109
4
Thanks! Just started mapping in earnest a little while ago, and this place has been a fantastic resource!
 

Intraman

L4: Comfortable Member
Nov 4, 2007
191
0
I wish your screens were bigger. Some of them look a little dark, but I must say that I love that halleway design in the last one.
 

Nizzem

L2: Junior Member
Nov 29, 2007
57
0
Looking good so far, keep it up.

I've got some criticisms though the third screen shot looks too dark and the last one has some funky lighting at the end of the hall. Are you using a standard light entity there? If so try using a spot light.
 

ZargonX

L3: Member
Nov 30, 2007
109
4
The "final" version has now been released. Thanks to everyone for their feedback and advice!