artpass_cornontheCoD

cornontheCoD

L420: High Member
Mar 25, 2008
437
70
Here it is, my artpass submission!

The closest thing I can compare the map to is 2Fort. I just finished the initial detailing, lighting is next. After that, I will finish up detailing (I still need to add some more props/brushes), and then I will move onto the 3D skybox.

So, what do you guys think?

(Btw, what should I name my actual map file? I remember a contest awhile back had the same naming system, and cornontheCoD was too long and messed up when building cubemaps. Should I use "artpass_cotc"?)
 

Draco18s

L9: Fashionable Member
Sep 19, 2009
622
136
Not sure I agree with that 1st screenshot, with the silo. The connecting walkway and building don't fit with it.

The 3rd screeshot in the first set, that area near C with the shallowly sloped stairs, I don't like how the one stair is narrower than the rest of them.
 

cornontheCoD

L420: High Member
Mar 25, 2008
437
70
Yeah, I think I will actually replace the silos with something else. They don't fit in that area anyway.
 

cornontheCoD

L420: High Member
Mar 25, 2008
437
70
Sorry for the double post, I've got lots of screenshots.

Progress is going pretty good. Hopefully I can start on the 3D skybox next. After that, it will be a long stretch of tweaking and polishing until I get it just right.

So what do you all think?
 

cornontheCoD

L420: High Member
Mar 25, 2008
437
70
OK, I've made some progress. I made the 3D skybox, as well as polished the map a bit and added clipping. Next up is polish, polish, polish.

So, any comments? I haven't been getting much feedback.
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
In the first and second pic, you're using a roof texture as a wall texture and it looks pretty terrible.
 

Goombac

L4: Comfortable Member
Mar 27, 2010
172
84
I'd say so. They don't look like they can stay up just by the cliff sides.
 

cornontheCoD

L420: High Member
Mar 25, 2008
437
70
Here are some more screens.

I am almost done, I just need to polish the map up and then I'm done :O
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
That gravel texture seems to be used in really odd places, such as on sheer walls.
 

Swordz

L5: Dapper Member
Jun 27, 2009
224
37
Try to make things make sense. Why there is a huge pile of wood in the middle of a spytech base, where everything is made of concrete and metal?
 

cornontheCoD

L420: High Member
Mar 25, 2008
437
70
I'm done! Here are some images of the final version.

Now, do I upload my map to this thread? Should I include the VMF?