Runoff

Erich

L1: Registered
Mar 28, 2010
44
29
-Fix the roofs on the low building you need to jump on near the death pit, so you can actually jump on them easier, or add props to jump on

-Add extinguish to the waterfall


Otherwise, the map is pretty good.
 

Snacks

TODO: Clever title
Oct 15, 2009
121
123
a3:

Silly clip brush design allows demos and soldiers to hide in the waterfall.
Waterfall doesn't block bullets, not sure if this is good or bad.
Death pits are pro.
 
Last edited:
Mar 23, 2010
1,872
1,696
i only ran through the map, but it seemed like staying behind that rock had less cover than staying behind the spire :/
 

Flame

aa
Jul 19, 2009
368
865
ok everywhere on viaduct is a shitty place to be except in the house and physically standing on the point.

so i think one area is fine, its koth, not 5cp with one point.

yes that makes sense.
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
-Fix the roofs on the low building you need to jump on near the death pit, so you can actually jump on them easier, or add props to jump on

-Add extinguish to the waterfall


Otherwise, the map is pretty good.
Will do and will do.

a3:

Silly clip brush design allows demos and soldiers to hide in the waterfall.
Waterfall doesn't block bullets, not sure if this is good or bad.
Death pits are pro.
Water tends to not block bullets. Clipping will be adjusted.

never felt safe in the yard near the rock since it's kind of open and exposed
i only ran through the map, but it seemed like staying behind that rock had less cover than staying behind the spire :/
I'll see what can be done about additional cover, but there's two houses, two large rocks, and three levels, so finding cover shouldn't be too hard.
 

Wilson

Boomer by Sleep
aa
May 4, 2010
1,385
1,223
koth_runoff_a30000.jpg

Having to jump over this was real pain in the ass, even more pain in the ass when you were fighting enemies.
 

Gerbil

aa
Feb 6, 2009
573
846
You banned me baw haw.


The test was nice. I couldn't find anything serious. Though I think it would be best to remove the death pit near spawn. Maybe just fence it off. Having something like that so close to where the player spawns doesn't seem right IMO.
 

honeymustard

L9: Fashionable Member
Oct 26, 2009
698
574
I think the blu roof on the right would look better if it was the same as the ones in Lumberyard, rather than the ones in Harvest, if you know what I mean. Might be a personal preference, but I think it looks more realistic.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
koth_runoff_a40001.jpg


I have to agree with honey, regardless of what map that roof design came from, i'm not a fan of it either. Though it might look better with some support beams.

roof-1.jpg