Everyone spawning in one place

my_hat_stinks

L1: Registered
May 26, 2010
20
6
I was making a map, and when I compiled to see if everything was working, I spawned in blue spawn while red

So, after going back to hammer and checking everything was in order (which it was) I tried again

I even spawned a swarm of bots and every one, without fail, spawned in the exact same point, and got stuck in each other (As is to be expected when inside an enemy)

Deleting it doesn't help, it just chooses another point to spawn at
I've even deleted every spawn from the map and remade them, but it made no difference

I can't find any errors, in either the compile log or the console when I run the map (With the exception "Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!") and hitting alt+p only says "There is no player start"

This is how the spawns look:
clipboard01ad.jpg

No inputs outputs or flags, all of them are the same (Except in red spawn, where it is "Red" not "Blue")

Can anyone help? I've never had trouble with spawns before :(
 

PaperOnFire

L1: Registered
Jul 13, 2010
30
13
Just tossing some ideas here:
- Make sure you have multiple info_player_teamspawns that don't touch any brushes (make the spawns float a few hammer units over the ground)
- Also the problem might have something to do with all spawns having the same name (?)
 

my_hat_stinks

L1: Registered
May 26, 2010
20
6
Filling up "Blue/Red spawn for round" should fix it :)
Never needed that before... On anything else I've made... I'll try it

try to remove the name.
Didn't work

Just tossing some ideas here:
- Make sure you have multiple info_player_teamspawns that don't touch any brushes (make the spawns float a few hammer units over the ground)
Already do

- Also the problem might have something to do with all spawns having the same name (?)
Nope, I've had working spawns with the same name before

Edit: Thanks Nimelrian, that worked :)
 
Last edited:

Nimelrian

L2: Junior Member
Jun 13, 2010
64
6
I had the same problem, and the spawn for round entry fixed it, so that's my first tip.
 

Nimelrian

L2: Junior Member
Jun 13, 2010
64
6
Would be nice to know what kind of map you're creating. Single-round, Multi-round, etc.