Portal Problem

Stink Horse

L2: Junior Member
Aug 1, 2009
73
23
I've recently added window portals to the doors and windows of my map. The result is the map ignores all scripting and the spawn point is reset to the map's origin. The map is full bright as though there was a leak, but the point file isn't coming up.

Interlopers provides this compile error, "make_triangles:calc_triangle_representation: cannot convert" which is about as helpful as a hole in the brain.

I'm really keen on getting some optimizations done but this is standing in the way. I don't even know if this is really helping anything or if I should concentrate on hint brushes instead...

Thoughts?
 

StickZer0

💙💙💃💙💙
aa
Nov 25, 2008
664
647
Leaks don't make maps fullbright, they just restrict light from bouncing so you only get direct light - no radiosity.

"make_triangles:calc_triangle_representation: cannot convert" generally means you have a bad prop somewhere in your map and isn't usually fatal.

Have you checked Alt+P?
 

Stink Horse

L2: Junior Member
Aug 1, 2009
73
23
Whoop think I found it... an errant portal was still considered world geometry. Let's see if this fixes the problem.