Void's Texturefest 2010

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Waif

L7: Fancy Member
Mar 22, 2009
412
125
Hey void, would you be able to make a blend texture of the ground from blendgroundtogravel001 to the ground in blendgroundtogravel004_grass
As seen in this pic below:
belndrequest.jpg
 

Erich

L1: Registered
Mar 28, 2010
44
29
I have three requests: All being hazardous waste or related to it. Two(ish) overlays, one water-ish texture, and one dry-land texture.. Feel free to make them semi-unrealistically colored, as TF2 is stereotypical and the stereotypical hazardous material doesn't look like the real deal, it's more dark/light greenish as you know. Feel free to take as much artistic glory as you want to. Whatever doesn't look like shit. At the most realistic, like this.

I request one overlay much like this sign here.

Another overlay, is 1-3 types of "spillage" from a barrel, a slight stain on the ground that could be in front of a barrel, and an independent stain not relying on the barrel.

On to real textures, and i'd like a somewhat swim-worthy texture to take the place of the crude oil texture I have in my map. I can do without it, as hazardous waste doesn't sound very swim-worthy without taking damage with it, but if you could make it slightly less menacing so there won't be complaints.

And finally, a dried hazardous waste texture. Not sure how I can make this more specific. Somewhat of a mixture of a dead-ground texture and the overlay requested earlier.


Feel free to complete as many or as little as these, and as fast or slow as you want. I'm not in a huge rush to obtain them.
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,865
2,972
Ran into some... technical difficulties.

DSC_4718.JPG


Rexy: ssbumps and normals can work in harmony
Rexy: hold hands, everyone
void | texturefest: not in blend textures
Rexy: have you tried?
void | texturefest: yes
void | texturefest: numerous times in the past
Rexy: don't fight it
Rexy: just give in
Rexy: let's sing together
Rexy: kumbaya my lord, kumbaya...
void | texturefest: 0hb-0pppppppppppppppppp6523'
Rexy: yes, that's the next verse, I'll let you sing
void | texturefest: 4ggrfbvf5mfjvffffmyvt4rvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvhyhyhyhyhyhyhyhyhyhyhy6mn7ujz2
void | texturefest: 1i can explain
Rexy: Please do
 

J4CK8

L11: Posh Member
Mar 4, 2009
820
243
How about some new 'MudPuppy sewege clearance" logos/signs like from the swamp pack?
 

Wilson

Boomer by Sleep
aa
May 4, 2010
1,385
1,223
Just in case you forget i changed my request to Sky Trainyard without that mountain.
 
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EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,773
I could use some team logo variants with an international designation. Something like:

1) New logo ("Builder's League United") with "Worldwide" in a small, bold, all-caps font beneath. Focus should be a globe with a plane circling it. Company can be full words or abbreviation (eg, "BLU").

Alternatively, you could replace the bolt on the standard logo with a globe (it already has a wireframe globe on it, but I'd like a larger one which shows continents). If you go this route, make the globe being crushed or cracked apart within the wrench's grip.

2) Normal logo ("Reliable Excavation & Demolition"), this one with "International." Focus is a globe being squeezed by a giant metal fist on it.

Alternatively, you could replace the standard bomb with a globe (but keep the fuse).

Or heck, if you're really crazy, you could do all four variants!

Kep
 

jpr

aa
Feb 1, 2009
1,094
1,085
I dare you to make a good looking blend from snow to concrete.
Here's my attempt:
artpass_jonah0019.jpg

The shaders or whatever completely raped the concrete texture, it's too dark and has holes in it.
So help me pleeeezz
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,865
2,972
I'll do one texture (or two if its quick) later today, then I will have to put Texturefest on a hold for a day or two while I'm out with friends.

I'm thinking of capping the first Texturefest at 25. I'm at 7 now.
 

Draco18s

L9: Fashionable Member
Sep 19, 2009
622
136
I could use a good stone texture, one that would match the "rock" in Nature/blendrockgroundwallforest, but would be ideal for an interior space, either dug (and still rough) or natural.

I have one I'm using, but it doesn't fit the TF2 theme very well, as its pretty detailed, but mipmaps out nicely creating a semi-rough surface. It's also gray and not the gray-brown that TF2 is so fond of.
 

Furex

L4: Comfortable Member
May 30, 2009
151
34
I could realy use a modification of the texture "wood/wood_bridge001" but with blue stains instead of the red ones.

Could also use a modification of "wood/wood_wall002" with a kinda dark blue color instead of the brown!

Thanks alot mate!
 

Acumen

Annoyer
aa
Jun 11, 2009
704
628
you ignored me :(
you could've just said "sry, not gonna happen"
you're like valve not telling whether your content was submitted and accepted :D
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,865
2,972
I didn't ignore you. I'm doing these more or less in order. The latest one was requested on the top of the page you requested on.

Edit:

Also that will be a hard request to fill, or atleast, it will take a while to. I will get the easiest textures out of the way first.
 
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