Minepit

Cdsand

L2: Junior Member
Oct 25, 2007
75
1
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Cdsand

L2: Junior Member
Oct 25, 2007
75
1
Yeah.

Haven't been around for a loooong time. How'd you get your steam id in the post?
EDIT: Nevermind, I figured it out. Neato.
 
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Cerious

L420: High Member
Aug 10, 2008
455
133
Thanks, gonna go ahead and put it on my server. Lovely map btw.

Also, to get your steam ID in your post, you have to go to your user control panel, then go to "Edit Your Details" and then put your STEAM ID in the STEAM ID field (bottom of the page)
 
Feb 17, 2009
1,165
376
I have seen your profile some while ago. :D
Thought that you will never return, like most of the mappers.
 

Jethro

MUSty Complainer
Nov 2, 2009
287
281
'ey, remember the time I spammed barrels and added engineer models and sandviches and australium to your map using sv_cheats? Good times.
 

Jack Riguel

L10: Glamorous Member
Jul 19, 2009
721
254
See if you can run this in a gameday test or something. Just taking a quick look at it and it seems to have a pretty solid layout.
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
needs 1000% more func_breakable.

too bad the engine limit is 1024.
 

Cdsand

L2: Junior Member
Oct 25, 2007
75
1
'ey, remember the time I spammed barrels and added engineer models and sandviches and australium to your map using sv_cheats? Good times.

Yes, that was amazing.

I didn't even know there was australium in the game.
 

Cdsand

L2: Junior Member
Oct 25, 2007
75
1
Beta 4 is out!

I did some playtesting before updating it here, and I can say without a doubt that balance is much improved, if not, almost final quality. But it's up to cool dudes like you to find more things wrong with the map! So go play!
 

BloodShed

L1: Registered
May 3, 2008
2
0
Beta 4 is out!

I did some playtesting before updating it here, and I can say without a doubt that balance is much improved, if not, almost final quality. But it's up to cool dudes like you to find more things wrong with the map! So go play!

Nice I'll add it to my server tomorrow and give it a spin against humans and bots (as soon as I or someone else makes a nav mesh)
 

Cdsand

L2: Junior Member
Oct 25, 2007
75
1
Well if you make a nav mesh, make sure to wait until the BLU spawn doors break, because if you don't it won't work. Plus, bots don't know how to use the breakable ore or the teleport, so that's something to worry about.
 

BloodShed

L1: Registered
May 3, 2008
2
0
Well if you make a nav mesh, make sure to wait until the BLU spawn doors break, because if you don't it won't work. Plus, bots don't know how to use the breakable ore or the teleport, so that's something to worry about.

mdawgmike on SPUF modified his pl_minepit_b3 nav to fit b4 and it works quite well.
http://forums.steampowered.com/forums/showpost.php?p=16407768&postcount=83

The breakable ore is no problem since they always get destroyed in the heat of battle.

uh-mm what teleport? I haven't seen any.


Anyway I love what has been done in this update keep up the good work ^_^
 

Xerxes

L1: Registered
Jun 5, 2010
6
2
Absolutely love the map (pl_minetrap_b4), but when someone dies in the lava underneath BLU spawn, the server (linux) crashes with this error given to clients:

Error: Material "custom/mcwater" : proxy "WaterLOD" unable to initialize!
Error: Material "custom/mclava" : proxy "WaterLOD" unable to initialize!

Is there anything we can do to resolve this? :)