- Sep 4, 2008
- 13
- 23
I'm making some custom textures for the artpass contest.
However, when I view them in the texture viewer tool, they appear distorted/wonky/broken (See figure 1.)
(Figure 1. Custom made texture appears incorrectly in the texture viewer.)
When the texture is applied onto brushes, it looks fine. However, when I render the map the textures are all wrong!
Help would be greatly appreciated.
My texture is 512x512.
Here is a copy of the .VMT for reference:
However, when I view them in the texture viewer tool, they appear distorted/wonky/broken (See figure 1.)
(Figure 1. Custom made texture appears incorrectly in the texture viewer.)
When the texture is applied onto brushes, it looks fine. However, when I render the map the textures are all wrong!
Help would be greatly appreciated.
My texture is 512x512.
Here is a copy of the .VMT for reference:
Code:
"VertexlitGeneric"
{
"$basetexture" "quarreh/corrugated_metalwall1"
"$bumpmap" "quarreh/corrugated_metalwall1_normal"
"$normalmap" "quarreh/corrugated_metalwall1_normal"
"$surfaceprop" "Metal"
}