artpass_spud

Dr. Spud

Grossly Incandescent
aa
Mar 23, 2009
880
855
Artpass_spud
(the one by Dr. Spud)


Blu must infiltrate the RED vineyard and winery. Located within the rolling green hills of the countryside, the RED Wine Company is believed to be a front for a sinister plot...


Contributors:
Nineaxis - 3 vineyard posters
Shmitz - tile roof texture
Acumen - tractor model
TF2M Swamp Team - 1 overlay
 
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Mr. P. Kiwi

L5: Dapper Member
Nov 22, 2009
244
95
I like the theme and the skybox! This looks amazing!
Keep up the great work!
 
Feb 14, 2008
1,051
931
The best entry so far - this theme has always been very strong in my opinion, ever since that detailing contest.
 

Exist

L6: Sharp Member
Oct 31, 2009
306
136
I enjoy this theme alot. I also thought tf2 had alot of brewery props that were never used correctly. Also, I want your vine props.
 

Simski

L2: Junior Member
May 17, 2010
57
11
It's simple, yet unique.
It's beautiful, and I love it :D

I do wonder what you will do about the pit of death around the control point though.
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
Is the ivy a prop or a noculled disp?
 

Draco18s

L9: Fashionable Member
Sep 19, 2009
622
136
By the way, someone on interlopers.net shared this link regarding ivy:

http://graphics.uni-konstanz.de/~luft/ivy_generator/

Some freaking amazing looking results, but unfortunately far too high poly to use for TF2. Still, might be a springboard for further ideas.

Thanks. I'll poke around with it, but it should at least be possible to reduce the polys for TF2 (namely by eliminating most of the branches).

I'm still trying to figure out how to USE the program, I've only gotten it to gen ivy on the included model twice, so I have no idea why it works sometimes and not others.

Edit: had to download the 74 MB tutorial video. If you double click it creates a root for it to start growing from. Man, that needs to be in the documentation. x..x
 
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Dr. Spud

Grossly Incandescent
aa
Mar 23, 2009
880
855
By the way, someone on interlopers.net shared this link regarding ivy:

http://graphics.uni-konstanz.de/~luft/ivy_generator/

Some freaking amazing looking results, but unfortunately far too high poly to use for TF2. Still, might be a springboard for further ideas.

Kep

Woah that's awesome.:O

But I really wouldn't recommend using that for TF2 even if you try to lower the polycount. It's not going to set you up with a suitable texture, and when you want low-poly foliage you build it much differently than cgi-quality foliage.